Friday, January 25, 2013

Psychology of Majora's Mask: Clock Town


Part two and three of this study have been released!  You can find them below:

Part 2: Character Profiles

Part 3: Character Profiles 2

Part 4: Character Profiles 4 - Guards, Carpenters, and The Mayor

If you didn't see my post yesterday, then you wouldn't know that I have decided to take a deeper look into the game Legend of Zelda: Majora's Mask.  If you're interested to see what it's all about, then feel free to go and take a look!

After much delegation I decided that the best way to start this project would be to take a look at Clock Town itself.  So for the last week or so, I have been vigorously wandering around the city, and speculating all of the going-ons that occur over the span of the three days.

I plan on going very in-depth when it comes to the actual characters that reside in Clock Town, basically covering everything that I possibly can and finding out as much as I can for every character.  But for this segment that is all about the town itself, I decided on a few rules to keep it from getting too out of hand:

1.  I will not talk to any characters

I felt that if I went around talking to a bunch of characters, then I would lose track of my main focus for this segment; the town itself.  So I limited myself to simply observing the people of the town.  Exactly how they change throughout the three days, which ones leave, which one's stay, etc.  The only time I found myself talking to another character was when it was necessary to move to a new area (such as the observatory).

2. There are a few exceptions to rule #1

I wanted to get as much personality of the Clock Town as a whole as I possibly could.  So I did make a few exceptions when wandering the town. The first being:

           A) I can talk to shop owners.  I thought this through a lot, debating on whether or not I should count them as "people", but my conclusion was that the shopkeepers themselves are the shops.  If not for the keeper of the shop, then it would not exist.  On top of that I felt that shopkeepers don't have enough personality for me to dedicate and entire entry to them, so I have taken to the shopkeepers as being a part of the town itself.

The second exception was:

         B) I can read journals, signs, or other town materials that don't directly pertain to "talking" with another person.  I decided on this one because it just felt right.  Considering that these journals and signs aren't technically "people" I felt it necessary to keep them in this part of the study.

3.  I will be playing dumb

Throughout this specific study I will pretend that I know nothing about any of the characters of Clock Town. Everything I learn about them will be from simply watching there actions.

Now that the ground rules have been established, lets start shall we?

Clock Town:
When we first enter Clock Town, we find ourselves in an area known as South Clock Town, and for the sake of organization I have split the city up into 6 area's: South Clock Town, North Clock Town, East Clock Town, West Clock Town, the Laundry Pool, and the Observatory.  A well detailed map that I retrieved from StrategyWiki.com can be seen below.
Clock Town, the main town in Legend of Zelda: Majora's Mask
The first thing you may notice is that the sixth area, the Observatory, does not actually exist on this map.  On the far right you can see an arrow pointing "To Astral Observatory".  Technically the observatory lies outside of Clock Town itself, but for organization purposes I have added it into my diagnosis.

For the purpose of organization I have split each day into two parts.  "Day #" and "Night #".  Easy, right?  For each "Day" portion I will go through and explain exactly what is happening in all 6 area's of the town, what has changed from the previous day, etc, etc.

Day 1 (72 hours remain):

South Clock Town:

We first enter clock town from inside the clock tower that resides in the upper area of South Clock Town. The camera pans across the sky.  We see a group of workers constructing some sort of structure, at this point it is but a box that is barely lifted off the ground, and a man stands on top of the structure, looking into the sky, surely at the moon that already covers a large portion of the sky.  A dog happily runs around the ground barking.  A large yellow flower is located on the ground near the clock tower, two small pools of water at the base of the tower, and various wooden stands lie about.  There is also an exit to the town to the south, in which a guard blocks the way.

I first headed towards the flower on the ground.  Just before I could touch it a Deku-shrub glided down from the sky exclaiming that, that flower belonged to him and that I was to leave it immediately.  He is carrying two large bags, one in each hand.  I can only assume he is selling whatever are in those bags.

On this particular day I can count three construction workers.  One is carrying lumber.  Another appears to be yelling at the man standing on top of the construct that they are building, and the third is looking at a poster.  The poster is a recruiting poster, asking people to help them "protect the peace".  The worker that is reading the poster has his arms folded and appears to be yelling at it.

There is also a sign that is leaning against one of the wooden stands.  It reads "Absolutely Guaranteed!  We shall guard your assets! - Clock Town Bank"

Something that I would like to point out about this area is that as soon I entered, I was immediately immersed into it.  There are the sounds of hammers hammering, you can hear the dog barking in the distance, and the music of Clock Town made me feel right at home.  It truly does an amazing job making you feel like you are apart of the game.

East Clock Town:
East Clock holds a variety of places to visit.  It has many places to enjoy mini games such as the Shooting Gallery, Honey and Darlings Gaming Shop, and the Treasure Chest Shop.  Each holding unique mini games that you can choose to participate in, or not.  It is also home to the Stock Pot Inn, the Milk Bar, the Mayors Office, and the Secret Pathway that leads to the Observatory.  Just like South Clock Town, there is an exit with a soldier blocking the way.

In the streets there are two men who are happily juggling 8 balls between one another.  There is also a child with a blue cap on the street, as well as one on the rooftop of the Inn, neither appear to be doing anything of interest.

There is an intriguing poster on a nearby wall that reads "Urgently Recruiting!  Workers wanted to build the festival tower for the carnival.

Analysis Report!
In South Clock Town there was a poster that revealed soldiers were looking for help.  Now here there is a poster that is stating the construction workers are needing help.  It's quite interesting that both the soldiers and the construction workers are looking for members to help them.  While it is never actually stated anywhere, I have reason to believe that there are not many people willing to sign up to either groups because of the constant fear of the moon crashing down upon them.  The moon is expected to crash anytime within the next three days, and the people of this town know that, and they are afraid to make an commitment that might keep them stuck in the city while the moon is crashing down on them.

One thing I would like to point out is that the construction going on in South Clock Town can still be heard in this area.  It is fainter than it was in South Clock Town, but it still makes the impression that this is quite a busy town, and that things are constantly going on in every part of the town, even if you are not present there.

The game stores do not vary much throughout the three days, and I do not feel that they are worth going into detail about.  However, I will go into detail about The Inn, the Mayors Office, and The Milk Bar.

The Stockpot Inn:
Upon entering the Inn we see a girl with red hair behind the counter, the receptionist I'm sure.  And a man sitting in a chair in the waiting room.  There are two floors to this in, and three rooms on the bottom floor.  One of the rooms appears to be the kitchen, another is the bathroom, and the final room holds an old woman in a rocking chair next to a fireplace.  On the table next to her chair, I found her diary.  The entry for the day reads: "It was my granddaughter who cooked again today.  Putting that to the lips shortens the life!  I thought of a way to get by without eating.  I'll try it tomorrow.  I just hope I'm not caught."  A pretty humorous entry from an old lady.

Upon climbing the stairs we find a lady in a skin-tight, white suit.  A gymnast perhaps?  She stands there pacing back and forth.  Beyond her we find a long hallway with three rooms.  We cannot enter the first for it is "employee's only".  We cannot enter the second for our fairy tells us not to"enter other peoples rooms".  The third however, is accessible.  Inside we find a man with a music box in his hand, and a speaker on his back.  He is constantly spinning a crank on the side of the box, and appears to be enjoying it quite a lot.  The music of this room has been changed to the "Song of Storms", no doubt because of this man.  There is another gymnast in this room, pacing around the room just as her counterpart was in the hall.

The Mayors Office:
After opening the door to the mayors office I see a green haired, freckly faced girl behind a desk in front of me.  There is a door to the left of her and a door to the right.  There I was, stuck in the middle with her.  In the left door there appears to be an argument going on between the construction workers, the soldiers, and the mayor.  I decided that this was good enough to be an exception to my rule because it was a problem that involved the town.  It turns out that they are arguing about whether or not to evacuate the people of the town, or continue with the carnival (that is happening in 3 days) as scheduled.

The right door leads to a room where a rather large woman in yellow sits in a chair, and an odd looking fish-man sits on the couch next to her.  They don't appear to be talking.  On the right wall of this room there is a door.  Upon entering it, I find myself in a bedroom.  On the far wall I find a diary titled "Kafei's Diary".  He talks about how he has made his "wedding mask" and cannot wait to show it to his sweetheart Anju.

The Milk Bar:
At this point the Milk Bar is completely empty aside from what I can assume is the barkeeper.  There is a very happy musical jingle humming along in the background, and there is also a stage at the end of the bar.  The barkeeper stands at the foot of the stage wearing a black vest and is holding a broom.

North Clock Town:
North Clock Town is a quaint little place.  For the first time we see grass on the ground.  There is a slide in the corner, and just like the other two area's, and exit with a guard blocking the way.  In the middle of North Clock Town there is a balloon with a picture of Majora's Mask.  Below the balloon is a child with a red cap on.  He appears to have a blow-dart gun (or something of the sort) and is shooting something at the balloon.  However, the balloon never pops.  Yet all it takes for Link to break the balloon is to go into Deku form, and shoot a bubble at it.

Symbolism!

Child shooting at the Majora balloon
As stated earlier, Majora's Mask can be found on the balloon that the child is attempting to pop. This balloon represents Majora himself, a man who is depicted to be even more deadly than Ganondorf, and the reason why the moon is falling.  This child is constantly shooting at this balloon, hoping to pop it, but he never does, yet Link can easily pop the balloon.  Basically what we can take away from this is that no matter how hard this child tries, he can never defeat something as powerful as Majora.  That Link is the only one who can stop his reign and save the world, and that is why Link is able to pop the balloon.

In the upper part of North Clock Town we will find a cave that leads into Fairy's Fountain, and in an area next to that is a hole that leads to another mini-game.

Fairy Fountain:
Upon entering the fountain, you see a large group of yellow fairies floating above the water.  There is a plea for help from one of them.  You must find the lost fairy that is hidden in town in order to bring back her power.

West Clock Town:
West Clock Town would be best described at the "market district" of Clock Town.  It holds the Bank, the Curiosity Shop, a shop named the Trading Post, the Bomb Shop, Swordsman School, the Post Office, and the Lottery Shop.

In this area we once again find two boys in blue hats, neither of which seem to be doing much.  We find the banker, she doesn't actually own a building, but is sitting on a box and slapping her knee's with her hands.  And of course we find a soldier guarding another exit.

Curiousity Shop:
Not open until 10pm.

Trading Post:
Appears to be the general store.  Sells potions, arrows, a fairy in a jar, arrows, deku nuts, and deku sticks.  The man behind the counter appears to be trying to itch his back, but he just can't reach.  He goes on to say that they have the best quality items in town.  Another interesting note is that there is a scarecrow in the corner of this shop.  He doesn't move at all.

Bomb Shop:
The bomb shop is just that: a shop that sells bombs.  They sell bombs, bombchu's, and bomb bags.  The man behind the counter talks about how they are expecting a larger bomb bag but it is late.  A Goron can also be found curled into a ball in the corner of the shop.  Next to him are some notes that appear to have been made by him.  They read: "Planned Moon Trip Experiment Memo: Try using bomb powered flight."

Irony!
It would appear that this Goron was planning a trip to the moon using bombs to power his way into space (which already sounds like a horrible idea as is).  However, now the moon appears to be coming to him so that will no longer be needed.  That being said, we now see yet another dream being crushed by Majora's evil ways.

I will not go into detail about the Post Office, nor the Swordsman School, because those are somewhat unique characters, and I also said that I would only stick to shops, and those are not technically shops.

Laundry Pool:
The laundry pool is the only other area of Clock Town that has grass other than North Clock Town.  It is somewhat isolated from the rest of the city, and contains a river flowing through the middle of it, and a bridge going across.  The bridge leads to a path on the other side of the river, which holds a locked door at the far end of it.  There is also a group of weeds with a frog that constantly jumps and makes noises.  One of the more interesting points in this area is the ability to ring a bell that is on the end of a wooden post.  Once the bell is rung, a blue haired man with a yellow fox mask walks out of the locked door, looks around, and then disappears back behind the door again.

Observatory:
The observatory isn't technically apart of the town, as it lies right on the outskirts of the town.  However, I found it interesting enough to include as a main area of the town.  However, while I do find it very interesting, it does not ever change, and therefore I will only include my findings here on Day 1.

Once entering the observatory you will be welcomed with a pleasant melody, as well as a scarecrow.  Just like the scarecrow at the Trading Post, this one does not move until spoken to.  There are various different wonders in glass cases around the observatory.

Once you climb the spiral staircase you are greeted by an old man with a telescope.  Looking through the telescope you can look at Clock Town, as well as the surrounding area's.  When looking at the Clock Tower in clock town, you can see the masked Skull Kid floating above it.  He looks at you, and then looks up at the moon.  The telescope automatically looks up at the moon, where you see a small meteor fall from the moons eye, and crash into the ground next to the observatory.  Camera pans back to Skull Kid, where he shakes his butt at your before floating away.

You are informed by the old man that he has named those meteors that fall from the moon, Moon Tears.  As they always seems to fall from the moons eyes.

The Moon Tear falls from the eye of the moon.
Symbolism!
This is symbolism if I've ever seen it.  These "Moon Tears" are more than just pieces falling off of the moon, as they are only found falling from the eye's of the moon.  Basically what this is telling us is that even the moon doesn't want to be doing this.  Up until this point, I always thought of the moon as a bad guy.  His face is something found in nightmares, and he's going to crash into Clock Town.  However, keep in mind that Majora is the one who is controlling the moon, and making him fall onto the town.  The conclusion that we can come away from here is that the moon itself is sad.  It doesn't want to die, nor does it want to crush the town and kill hundreds of people.  The moon is a very interesting character in Majora's Mask, but don't get him confused with being a bad guy, because he most certainly is not.

Another note-worthy thing that I noticed while looking through the telescope is that there are 2 rows of pillars just in front of the observatory.  On the top of one them, there appears to be the same man that was found in South Clock Town, staring up at the moon from atop the structure they are building.  He looks like he is exercising.  He continuously bends his knee's, and then pushes up with his hands.

Analysis Report!
Man trying to stop the moon from falling
This man appears to be doing squats on top of this pillar.  His formation is very similar to someone doing squats, and he continuously lifts his hands up, as if lifting something with them.  I have reason to believe that this man is training to stop the moon from falling.  He has chosen a spot high off the ground, one that brings him closer to the moon, and appears to be trying to lift something heavy.  I don't know if this man truly thinks he can lift the moon, or if he just wants to feel like he can, but whatever the case, it's an interesting thing for the developers to put into the game.

There is one last thing that I would like to point out in this observatory.  After looking through the telescope for a few minutes, you will see the Deku-Shrub from South Clock Town float away from the town, and into the forest nearby.  Yet when you go back to South Clock Tower, he is still there.  I think this shows that he is constantly leaving to go back to his family, but always having to return because it pays the bills.  Even though he knows the moon is falling, he's still willing to risk it to help his family.  Very interesting indeed.

Well, that's it for Day 1.  I know that right now it just feels like I'm giving you a tour of the town, but I assure you, it is necessary to make the connections in the upcoming days.  As we continue to push forward we will witness many unique and cool concepts in Clock Town, and the always-changing environment is really interesting and unique.  Just the amount of time developers have put into this game blows my mind, and some of the things that happen are very intriguing.  So lets continue forward shall we?

Night 1 (60 hours remain):

As of nightfall, the music stops, and is replaced by crickets, there is also the faint sound of crackling flame (like a fireplace) that the lanterns are giving off.  It gives the impression that the town is asleep, and that everything has calmed down.

South Clock Town:
Not much has changed in South Clock Town in the transition from day to night.  The construction workers appear to be working through the night, still doing the same tasks they did during the day, the sounds of their hammers pounding away continues.  The man still stands atop the construct, staring up at the moon.  The deku man is still on his flower.  And the dog is still happily running around barking.

East Clock Town:
Much like South Clock Town, East Clock Town has changed very little in the day-night transition.  The only change that appears to have happened is that the jugglers have disappeared.  The child still remains walking in the street, however the one on the rooftop of The Stockpot Inn has disappeared and relocated himself to the rooftop of The Milk Bar.

The noise of construction from South Clock Town can still be heard in the background.

The Stockpot Inn:
The Stockpot Inn does have a decent amount of changes.  The gymnast is no longer on the stairs, and upon entering the third room upstairs, we find that the second gymnast, as well as the man with the music box, have also disappeared.  Instead, we find the two jugglers from earlier sitting around a candlelit table playing cards.  They both appear to be very immersed in the game.

Aside from those few changes, everything appears to be the same.

The Mayors Office:
The fighting continues in the mayors office, still arguing about the same thing.  The only thing that does appear to have changed is that the fish man from earlier has left.

The Milk Bar:
The milk bar actually has two stages.  Before 10pm non-members are allowed to enter, and no drinks can be served.  After 10pm, only members are allowed in, and drinks are allowed to be served.

Before 10pm:
Before 10pm the man that was in the waiting room of the Stockpot Inn earlier during the day is now sitting at the bar, however the barkeeper is in the same place as he was earlier that day, still holding the broom from before.

After 10pm:
The weird fish man from the Mayor's Office is standing at the edge of the stage.  The bartender is now behind the bar, and is willing to serve you a drink for a price.  He also tells you that the road north of Clock Town has been blocked by a huge boulder, which is stopping him receiving any milk.

The man that was in the waiting room of the Stockpot Inn earlier that day is still sitting at the bar, but now he appears to be angry, constantly banging his fist against the table.  He also buries his face in his hands from time to time, giving the assumption that he is also crying.  At any rate, he is pretty distraught over something, and since it is now after 10pm, he has probably been drinking.

North Clock Town:
At first glance, North Clock Town appeared to be exactly the same as it was earlier the day.  The boy is still trying to shoot down the balloon, fairy fountain is the same as ever, and the guard still remains at the exit.  That being said, the one thing missing from this picture is tingle.  He is no longer floating on his balloon.

However, upon searching around, and going behind the slide, I find a very suspicious man peaking out  behind it.  At midnight an old woman walks into North Clock Town, and the suspicious man runs out, and grabs the bag off of her back.  After chasing the man down and giving the old lady her bag back she talks about how happy she is, and that she can now add bomb bags to the bomb shop tomorrow.

They're literally touching.
If we re-do this and do not save the old woman, then she exclaims that she was really looking forward to having bomb bags in the shop.

Another point of interest to keep in mind is that if you do not stop the thief, he runs right past the guard (see picture on right), and out the exit, and the guard doesn't do anything at all to stop him.

Analysis Report!
That guard is a dick.

West Clock Town:
In west clock town we immediately see a change.  The gymnasts from the inn earlier are now on the street, doing some weird dance routine.  There is also a very eerie music going on in the background, presumably  the music they are dancing to.

Symbolism?!
After listening closely to the eerie song that the gymnasts are dancing too, it became oddly familiar and I noticed that the dancers song, and Majora's Theme, are very similar to one another (the songs can be found below).  At this time (with my inability to talk to human beings), I cannot speculate as to why the songs sound similar to one another, but my assumption is that Majora is in some way interfering with the gymnasts (just as he appears to be interfering with just about every other human in Clock Town).

Gymnasts song
Compared to
Majora's Theme

That appears to be the only change in this area.  The two children still walk the street in the same spot as they did during the day, and the bank keeper appears to be open 24 hours.

Every other shop remains the same, aside from the curiosity shop and the bomb shop.

Curiosity Shop:
Not much here.  Walking in we see that there are tons of boxes scattered about on the walls, and the store looks like a hoarders dream.  At the end of the room is a man behind a counter.  Talking to him he just claims that he has nothing to sell tonight.

The Trading Post:

Bomb Shop:
When entering the bomb shop, it looks similar to how it always had, with one noticeable difference:

If you stopped the theft of the old ladies bomb bag, you can see it sitting on the counter, and the shopkeeper explains that he "just got a big bomb bag in."

If you didn't stop the theft, the bomb bag is no where to be found, and the shopkeeper explains that he "Should've had the larger bomb bag in stock, but it seems there was an accident in getting it there"

Laundry Pool:
The only noticeable change here is that the man with the music box on his back has appeared.  His box continues to the play the same music as before; the Song of Storms.

Hitting the bell also causes the blue haired boy wearing the fox mask to appear from behind the locked door and proceed with the same series of events as before.

Day 2 (48 hours remaining):

Before I point out anything about the town, I would like to say that right as day 2 begins, rain begins to pour down, you can also see lightning strike from time to time.  Nothing strange about a little rain in a game, but what is strange is that if you were to leave the town at all, the rain is non-existent.  It only rains in Clock Town itself.  The really odd thing about the rain is that it isn't falling hard.  It's rather soft and calming.  It's a happy type of rain.  It truly doesn't feel negative in any way.


Symbolism!
Raining on the second day
Rain is always one of those things that is a symbol of something else.  It can be a symbol of sadness, of sorrow, of grief, anger, even happiness.  Nintendo didn't just accidentally put rain in at the start of day 2, it's there for a reason, and it only raining in Clock Town is far from an accident.  This rain, it represents each and every one of these emotions that come from the people of Clock Town.  Somewhere in this town you can find a person with each of these emotions behind them.  Many people know that the moon is going to fall, and each person deals with it in there own way, with their own specific emotion.

So why is it that the rainfall is so calming in such a chaotic time?  Majora is the one causing the rain to fall.  Majora becomes joyful at the sight of death and despair, and so the rain he is producing is that of a joyful feel.



South Clock Town:
At the start of day two, right off the bat we can notice quite a few changes from yesterday.  First off, the construct that the workers have been vigorously working on has grown an entire level.  While day and night 1 showed no sign of the construction moving forward, today we can see that the workers are indeed doing something.  It is now two boxes high.  The man that was standing on top of the construct the previous day has vanished, and has been replaced by the worker that is carrying wood.  He appears to be carrying wood back an forth atop the boxes.  On the ground is the second worker, who still appears to be yelling at the man atop the construct.  The third worker still remains, yelling at the same poster he was yesterday.

Another thing to note is that the dog from yesterday is no where to be found.

Both the guard and the deku man still remain in their rightful places.

East Clock Town:
The outdoor community of East Clock Town hasn't changed much.  The jugglers are back, juggling the same 8 balls between one another, and both children are still walking about in the area.

The Stockpot Inn:
Upon walking in I notice that the receptionist behind the counter is not only a different person, but one that I have no seen at all in the past day.  She wears her orange hair in a bun and wears a lime green striped sweater.

Upon entering the room which the old woman resides nothing seems to have changed.  She continues to sit in her chair by the fireplace.  However, her diary has changed from the previous day and it now reads: "We're going to take refuge at Romani Ranch tomorrow.  I guess it really will fall.  Leaving my lifelong home and fleeing is unbearable, but nothing can be done... I think I'll take several of Gampy's favorite books."

Analysis Report!
Final paragraph of old woman's diary entry.
This entry really got to me.  It seems so sad.  This old woman who doesn't have long to live as it is, is now being forced out of her lifelong home.  She will now be spending her final hours bunkered down in some unknown place, reading some of "Gampy's books".  Surely she's doing this because it reminds her of her (what I assumed to be dead) husband, and holding onto the last thing she has of him.

Another very intriguing thought that crossed my mind was comparing this entry to yesterdays.  Yesterday she wrote about how she hated her grand daughters cooking, found out a way to avoid eating, and was planning on trying it again tomorrow (today).  Yet here we are in tomorrow, and yesterdays problems seemed so petty compared to the one's she has wrote about today.  If there is one thing to take away from these journal entries it is this: Do no take for granted what you have today, for tomorrow you may not even have that.


Upon moving upstairs it would appear that nothing has changed from the previous day.  At the top of the stairs is one of the acrobats, and in the third room on the top story is the music box man and the second acrobat.  However, there is one inconsistency.  The man who was sitting in the waiting room of the inn on day one (the same man who was also drunk in the Milk Bar last night) can be found laying on a bed in the corner, sleeping.

Nothing else in the Inn has changed.  Both rooms upstairs are still locked, and the kitchen is empty.

The Mayors Office:
Nothing seems to have changed here.  I am still stuck in the middle with the green haired girl.  The fighting between the workers and soldiers continues in the mayors office, meaning that they appear to have been fighting for over 24 hour straight.  No sleep or anything.  Quite an argument.

In the other room I am once again greeted by the fish man and the fat lady from the day before.  Upon inspecting "Kafei's Diary" I see that the entry is the same as it has been for the last 24 hours, implying that he has not been around at all in this last day.

The Milk Bar:
Same as the previous day.  Bartender standing in front of the stage holding a broom, and the happy musical jingle still remains.

North Clock Town:
North Clock town is the same as the previous day.  Tingle is once again floating on his balloon, the child still continues to try and pop the Majora balloon.  There is no thief behind the slide this time around.

West Clock Town:
Not much has changed in West Clock Town from the previous day.  The dancers that came out at night are gone (considering we saw them at the inn), and all that remains are the two children who wander the streets, as well as the always enthusiastic bank keeper.

Trading Post:
Nothing appears to have changed here.  The shopkeeper remains, still not being able to itch that scratch on his back.

Bomb Shop:
There are some changes in the bomb shop from the previous day.  The old granny whom was robbed at midnight the previous night is now behind the counter next to the shopkeeper.

If you decided to save her she talks about a "nice fellow" helping her out the night before, and now they have the large bomb bag in stock.  Her son goes on to tell her not to wander out in the middle of the night anymore.

If you couldn't stop the thief from getting away she speaks of how she never would have expected to have gotten robbed, or that she expected that man to rob her "It just goes to show that you can't judge people on their appearance" she says.

Guy calling his mother "mommy"
Analysis Report!
The saying "you can't judge people on their appearance" is one that we have all heard many, many times throughout our lives.  But it holds true in somewhat of a different way in Clock Town.  In this case, with the impending doom just overhead, it would seem that the whole town is kind of in denial of the moon falling.  No one has left town, and the only real sign of it from the people of Clock Town is the diary entry made by the old woman living at the Stockpot Inn.  Everyone is going about their lives in the normal way.  No one appears to have left town, even though the moon grows closer with every hour.  The phrase "you can't judge a people on their appearance" hold especially true for Clock Town.  You look around, and it would appear that all the people of the town are perfectly fine, but on the inside they must be dying at the thought of the moon crashing down on them.

Something else that caught my attention was the the owner of the shop looks like he belongs to a motorcycle gang, yet when talking to the old granny, he refers to her as "Mommy" rather than "Mom".

The Laundry Pool:
The Laundry Pool appears to be the same as it was the previous day.  A frog croaks in the weeds, and hitting the bell makes the fox mask boy appear from behind his door.

Night 2 (36 Hours Remain):

As of nightfall, the rain has appeared to have stopped.  The music is once again replaced by crickets and the crackling flame that comes from the lanterns.

South Clock Town:
Everything appears to be the same from Day 2.  Once again the music has stopped to be replaced with crickets, and the three workers continue to do what they were doing.

However, our fateful K9 companion that had suddenly disappeared on Day 2 is back.  I have no idea where this little dog ran off too, but expect extensive research in the near future of this little dogs whereabouts.

East Clock Town:
The jugglers have once again disappeared for the night (more than likely back playing cards at the inn), and all that remains are the two children (both in the same spots as before).

The Stockpot Inn:
Upon entering we see that the original receptionist is back behind the counter, and the man who was waiting in the waiting room on Day 1 is once again back.

The kitchen is empty as usual, and the old woman's bedroom has not changed at all.  Her diary entry remains the same as it did.

Going upstairs we find that 2 of the 3 doors are still locked and upon entering the third door we see the same scenario as night 1.  The jugglers are once again playing cards, and the acrobats and music box man is no where to be found.

The Mayor's Office:
No changes seem to have happened at all.  The receptionist remains in the middle of the room.  The fighting continues in the room to the left, and the room to the right only holds the larger woman, just as it did the night before.

The Milk Bar:

Before 10pm:
The barkeeper is once again holding the broom and standing in front of the stage.  However, the man that was at the bar the night before is not there tonight.

After 10pm:
The same as the previous night.  Fish man once again stands at the edge of the stage, and the man from the waiting room of the Inn has once again moved to the bar side as angry as he was the night before.

North Clock Town:
No changes here.  Tingle is once again gone for the night, and the child is still shooting at the Majora balloon.

West Clock Town:
Acrobats are back once again, dancing to the same weird song that they were the night before.  The two children still wander the streets, and the banker remains on her box.  No changes from the previous night.

Curiosity Shop:
Something very interesting happened on this particular night.  Upon entering, I talked to the man behind the counter, and just as the previous night, he said he had nothing to sell.

As I turned around to leave the shop, the door opened, and in walked the thief who stole the old granny's bag from the night before.  He walked up to the shop keeper and bargaining between the two began.  The shopkeeper points out to the thief that he know that the good were stolen and if the thief doesn't take his offer (100 rupee's), then he will tell the bomb shop owners about it.  The thief decides to take the offer, but retorts that the shopkeeper is just as bad as he is for buying the stolen goods.  The shopkeeper disagree's and says that he is just trying to offer his customers with good products, and that he is "a charitable organization that helps people in need!"  He then says he will only take the bomb bag for 50 rupee's.  The thief accepts, but talks about how he just wants his "fair share".

Analysis Report!
This is an interesting event that occurs.  The shopkeeper knows that the goods are stolen, yet he continues to buy the item, claiming that it is not a bad deed.  Whereas the thief wants to the sell the goods at a high enough price to get his "fair share".  The shopkeeper is in denial that what he is doing is wrong, and the thief appears to have forgotten that he stole the goods in the first place.  If the thief truly did want his "fair share", then wouldn't that be nothing, considering the item does not even belong to him in the first place?

Through these few days, I've seen a lot of denial in this town.  Denial that the moon is going to fall, that is.  This is the first time I've seen denial of human integrity.


Symbolism!

In the past I read an article by Brian Keen over how every area in Majora's Mask is based on the five stages of grief that a human goes through.  The article has a lot of valid points behind it, and Brian claims that Clock Town is represented as the first stage of grief: denial.

After playing through the last few days I would have to say that Brian is definitely onto something here.  While I haven't yet analyzed the other area's of this game to see if there is any validity behind those, I can say that Clock Town is in complete denial.  And as we see in the above event, they are in denial about more than just the moon falling, some also appear to be in denial of their own human integrity.


Trading Post:
For the first time, we see the shopkeeper not itching his back.  It turns out that this is because the shopkeeper is actually a different man now.  He appears to be unenthusiastic about working their though, and when you talk to him he just scoffs and says that he only works part time so he doesn't know any of the products.  The scarecrow remains in the corner of the shop.

Bomb Shop:
Entering the bomb shop nothing appears to have changed.  The old granny behind the counter still talks about the night of the suspicious man.  The Goron still resides in the corner of the shop.

A point of interest to take note of is that when talking to the shopkeeper he talks about how the fireworks will be going off tomorrow night and he tells you to go and see them.  Yet another case of denial revealed in Clock Town.

Laundry Pool:
No changes from the previous night.  The music box man is back, and ringing the bell still makes the blue haired boy appear from behind the door.

Day 3 (24 Hours Remain):

As of the start of day 3, the music appears to be the same, but has increased its speed.  This gives the town a sense of urgency.  The day is also filled with the town occasionally rumbling because the moon has gotten so close.

South Clock Town:
The construct has once again grown.  It is now 3 boxes high.  The man carrying the wood still walks atop the construct, as the hammers continue to pound.  The second worker still resides on the ground, yelling at the man carrying the lumber.  The third construction worker continues to shout at the poster on the wall.  The dog remains, running around and barking, as happy as ever.

Another thing to point out is the guard standing at the exit.  On the previous days, the guard simply stood there, looking forward.  Today however, his hand is rested on his heart, and his head is pointed towards the sky, his body is also shaking, as though he is afraid.  If you look up just as he is, the moon is taking up nearly
the entire sky.
Guard holds his hand on his heart

Analysis Report!
This is something special.  While all the previous days no one appeared to be affected by the lingering moon overhead, we finally see some recognition of its existence, and in the guards no less!

Symbolism!

Its funny that Nintendo decided to give the guards this characteristic on the final day.  The ones who are suppose to protect the city under any circumstance; the warriors of the town, shaking in fear of their impending death.  It symbolizes that even the mightiest warriors grow afraid.  Yet even though they are afraid, they do not stray from their objective.  They continue to guard the town, just as they were ordered to do.

East Clock Town:
For the first time during the day, the jugglers are no where to be found.  However, the two children still wander the streets of East Clock Town, as they always have.

The Stockpot Inn:
We once again see the receptionist from day 2 behind the counter of the Stockpot Inn.  The kitchen is empty as always, and nothing has changed in the old woman's room.

The first acrobat that usually greets us on the stairs is gone, as well as the second that resides in the third room.  The music box man is also not in the room.  However, the original receptionist is in this room, and appears to be the only one.  She is sweeping the floor with the broom.

Analysis Report!
I think that it is safe to say that the jugglers, the acrobats, and the music box man, have all jumped ship.  I can't say I blame them, it'd be stupid not to leave with the moon so closely overhead.  The receptionist cleaning the floor in their room also adds to the idea that they left.  It's as if she is cleaning it for the next guest that they have.

Irony!

What is even the point of her sweeping the floor?  The moon is obviously going to fall sometime very soon, yet she sweeps the floor as if they are going to have new guests renting out the room.  It appears to be a case of both irony and denial, in fact.

The Mayors Office:
Right off the bat I notice something off about the mayors office.  The girl that I am usually stuck in the middle with is no where to be found.  Perhaps she also left town before it was too late?

In the room to the left, the fighting still continues (that's 48 hours straight now).

The room to the right, which is normally filled with the fat lady and fish man, is empty.  I can imagine that they too have left town.

The Milk Bar:
The bartender whom normally greets me as I walk through the door has disappeared completely.  Yet another person who appears to have left before it's too late.

North Clock Town:
Nothing appears to have changed in North Clock Town at all.  The boy still tries to pop the Majora balloon, tingle floats on his familiar balloon, and the guard continues to block the exit.  He too is shaking just as the other guards are.

West Clock Town:
The two usual children, as well as the bank teller greets me as always.

Trading Post:
Greeted yet again by the unenthusiastic part-time worker.  Scarecrow remains.

Bomb Shop:
Everything appears to be as usual.  The old granny still talks about being mugged, and the Goron still sits in the corner of the shop.

However, when I talk to the shopkeeper, he tells me about how it seems that fewer and fewer people are staying town.  He finishes by saying "We'll still be open, so come again..."

Laundry Pool:
At first glance everything seems normal.  However, upon hitting the bell and awaiting the blue hair boy to come out from behind his door, I find that today he does not.  He too seems to have left town.

Night 3 (12 Hours Remain):

Night 3 begins and we hear the all familiar crickets chirping and the occasional crackling of fire.  The rumbling caused by the moon is occurring more consistently than it was during the day.

The bald worker yelling into the air with a guard faintly waits
his demise in the background
South Clock Town:
No dog.  No hammers pounding.  No construction workers to be found.  All that remains in South Clock Town is a fearful guard, the deku man who always sits atop his flower, and the bald construction worker that was previously in the mayors office arguing (does this mean that the arguing has finally stopped?).

The bald worker is standing in front of the construct that they had been building over the past few days.  It appears to be complete.  The bald man is just standing there, yelling into the air, and occasionally (what appears to be) cracking his neck.

East Clock Town:
East Clock Town appears to be the same.  The only thing that remains are the two children that wander the streets, and the guard that watches the exit.

The Stockpot Inn:
Not a soul in sight.  No receptionist behind the counter.  Kitchen is empty as always, and for the first time, the old woman has left her chair by the fireplace.  Just as her diary explains, they planned on taking refuge at the ranch outside of town.

Checking all the rooms upstairs it would appear that I can enter the first (the one that normally says employees only).  Behind the door lies a dark room, with a very odd pair of armor.  In the corner of the room is a chest which holds 100 rupee's.

Symbolism!
If we read the old woman's diary, she talks about how she plans on taking some of "Gampy's" old books with her to the ranch.  Those books are something that are very dear to her, and something that she doesn't want to part with.  Yet no one grabbed the earnings that they had collected over time.  They just left them in the back room for anyone to grab.  This symbolizes that money no longer has any worth.  When the moon finally crashes down, money means nothing, all that remains are memories of a better time (Gampy's books).

The second room is still inaccessible, and the third is completely empty. The Stockpot Inn, for the first time ever, feels completely dead.  No music, no life, nothing at all resides inside these walls anymore.

The Mayors Office:
The receptionist remains gone, but next to the receptionists desk are two guards.  One is wearing purple pants and a purple spear, and was normally one of the guards fighting in the mayors office.  His body is somewhat slumped over, and his head faces the ground.  As if disappoint or sad (both perhaps?).

Sure enough, the fighting has ceased behind the left door, and all that remains is the mayor behind his desk.  The right room is still empty as it was during the day.

The Milk Bar:

Upon entering the bar we see that the fish man that normally stands at the edge of the stage is no where to be found, and the man who is usually drunk and angry is also gone.

However, the bartender, while gone during Day 3, now resides back in his usual spot behind the bar.  In one of the stools is the fat woman that normally sat in the right room of the mayors office.

Barkeeper and fat woman accompany each other until the end
Analysis Report!
The fat woman whom I assumed to have left town in order to survive has proven me wrong.  In fact, this is quite a turn of events.  Instead of leaving town and have a chance of surviving, she has decided to drink her pain away until the end comes.  It's really quite sad when you think about it, but it's also very interesting.  This event alone gives her character heaps more personality, even though I've never talked to her at all.

When I talk to the bartender, who I also assumed had left, says "It may be my undoing, but I'm the sort of fellow who'll stay at his business through thick and thin.  I'll continue standing here at the counter hoping one of my favorite customers will appear... And I wasn't wrong.  See?  You stopped in."

Analysis Report!
While what the bartender said is rather cheesy, I find it very heartwarming.  He has decided to stay in his business, just in case someone needed a drink, and hoped that he could see some of his favorite customers one last time.  By me coming in here, I feel like I've made this man's final hours.  He stood behind the counter hoping that some of his favorite customers would stop by, but he was presented with a woman whom he has never encountered before.  While I'm sure he was happy to serve her and have some company, it wasn't until I came in that he truly felt like he had done the right thing by staying, and getting to talk to a friend of his one last time.

North Clock Town:
No changes.  The child still continues to shoot at that Majora balloon, and the guard continues to keep watch on the exit.

West Clock Town:
As expected, the dancers have disappeared, but the children remain wandering the streets.

The bank teller also remains, as enthusiastic as ever.  When you talk to her she says "What, you need something on a day like this?  You haven't evacuated yet?  You're amazing, little guy!"

Analysis Report!
This is an interesting entry.  Normally an adult, like the bank teller, would tell a child like myself to run away, and get out while I still can, she does the exact opposite.  She praises me for having the guts to stick it out until the end.

The Curiosity Shop:
The bomb bag that was stolen from the bomb shop is finally on display in his shop.  Better yet, he openly confesses that it was stolen from the bomb shop, and tells you to keep it a secret.

The Trading Post:
The shop is unlocked, as usual, but everything is gone.  There are no items on the shelves behind the counter, and there is no shopkeeper there at all.

Analysis Report!
Much similar to how the owners of The Stockpot Inn left their rupee's in the backroom, this shopkeeper doesn't even bother to lock the door to the shop.  This shows me that 1) He was in such a hurry to get out of town, it slipped his mind.  Or 2) He realized that it doesn't even matter.  The shop is going to be destroyed when the moon comes crashing down on the place, so what's even the point?

Another note of interest is that the usually stiff scarecrow that lives in the corner, is now dancing, and looks as happy as ever.  It's odd that a scarecrow would be so happy on a day like this.

The Bomb Shop:
The shop looks exactly the same as always, however when talking to the shopkeeper he tells me that I should "Go and see the fireworks tonight" because "This may be the last time..."

Analysis Report!
Practically every time I have talked to this shopkeeper, he is always telling me about the fireworks.  I feel like the only reason that he is staying until the end is simply because he loves the fireworks so much that he wouldn't mind it being the last thing he see's before his death.

The Laundry Pool:
Nothing has changed from earlier in the day.  The music box man who usually shows up at night is no where to be found, and the blue haired boy wearing the fox mask does not appear yet again.

The Final Six (6 Hours Remain):
Upon hitting the final 6 hours we are thrown into a cut scene   Fireworks burst from the clock tower  and it would seem that the yearly festival has officially begun.  After all that arguing in the mayors office, they decided to continue with the tradition, even with the moon just feet above the town.

Once the cut scene ends, we are embraced with very daunting music, one that lets us know that the end is near.  The ground shakes even more frequently, and more furiously then before.  The clock tower also gives off an eerie sound "ding" from time to time.

Symbolism!
The clock tower giving off that eerie ding adds to the final six hours just that much more.  The music alone really sets the tone for this time, but adding the dings was a stroke of genius.  Each passing ding reminds you that the end is near.  It's symbolizes a ticking clock, one that is constantly reminding you that with each passing second the end is getting closer and closer.  The final six hours of this game are truly terrifying.

North Clock Town:
No changes from night 3.  It would seem that the bald haired man, the soldier guarding the gate, and the deku man, are truly sticking it out until the end.

East Clock Town:
The children continue to roam the streets.  The guard continues his watch.

The Stockpot Inn:
As dead as it has ever been.  However, there is one change, one that caught me completely off guard and nearly made me wet myself.

Hand coming out of bathroom asking for paper...
If you enter the bathroom, and walk up to the toilet, and creepy hand whips out of the toilet and screams "Pa-Pa-Pa-Paper, please!"  It is also accompanied by a loud agonizing yelp.  The whole situation is pretty humorous, but when you're not expecting a hand to shoot out of the toilet (and are you really ever expecting that?), its a pretty freaking situation to be in.

Analysis Report!
The world is ending, and all this guy wants is some paper (to wipe with?).  What a simple life he leads, completely clueless to the destruction occurring outside.

The Mayors Office:
While normally locked at this hour, it is not.  I guess there's no need to.  Inside the soldiers from before, and the mayor, continue to wait for their demise.

The Milk Bar:
No changes here.  The fat lady is still drinking her pain away (truly until the end), and the barkeep is accompanying her during this time.

North Clock Town:
No changes from earlier.  Child still trying to pop the balloon, guard standing watch at the exit.

West Clock Town:
No changes here either.  The two children still roam the street as they always have.

Symbolism!
Over all this time, a very large portion of the town has left, yet through the days there has always been one true consistency: these children.  From day 1, they have always wandered the streets of Clock Town, always in the same general area's, and never flinching for a moment.  Even now, with just a few hours remaining, they stick it out.  Why you ask?  It's simple; they're children.  They're naive, and they think that they can take on anything, no matter how large or how impossible it may seem.  These children are a symbol of just how clueless children tend to be.  The moon hovers overhead, the ground shakes, the clock dings, yet they don't flinch for a second.  They live in their own little world, to them this is probably just a big game, and they don't realize the severity of the situation at all.

Curiosity Shop:
No changes.  Still tries to sell me the bomb bag.

Trading Post:
No changes.  Scarecrow continues to dance without a care in the world.

Bomb Shop:
No changes.  The man, granny, and Goron all still remain, riding it out until the end.

The Laundry Pool:
No changes.  The bell does not summon the blue haired boy.  The frog near the river remains, and hasn't moved since day one.

The End (Zero Hours Remain):
The final hour approaches and the clock ever so slowly ticks it's way to 00:00:00.  The time we all knew was coming.
Most ran in fear of death.
Some ran in hopes of surviving.
Some stayed because they still didn't believe it would happen.
Some stayed, knowing it would happen, but never giving up their duty.
Some stayed knowing it would happen, but drinking it away as if it didn't.
Some stayed because they were too naive to leave.
One stayed because he wanted to watch the destruction he caused.

The final hour of this game is unlike any other.  As you watch the clock move it's way down, you truly feel as if it is the end of the world.  As the time gets closer to the end, the clock tower begins dinging every second or so.  The music repeats in your head.  The shaking is now never ending, and more vicious than ever.  Looking into the sky it would seem as if you can reach up and touch the moon because of how close it is.  The clock slowly drains away at the bottom of the screen, the sun is rising in the distance, lighting up the town, as if it is the dawn of a brand new day, but everyone knows that it's all a lie.

And then...

A flash of a white.  You watch as the moon slowly crashed down upon Clock Town.  In a fiery  blaze you watch as Clock Town gets crushed, completely gone.  All those who stayed in the town, women, men, children.  All dead.

Then it shows Link.  He is standing in pure black.  In the distance you see a red light coming at you.  Within seconds the fiery wall hits you as you go flying off the screen, screaming.

"You've met with a terrible fate, haven't you?"

The words pan across the dark screen.  And then, once again you appear in the clock tower, staring at the mask salesman that sent you out on this task to begin with.  There is no transition between these two scenes. You do not go back to the start menu and restart the game, you simply appear back in front of the mask salesman, just as you did at the start of Day 1.

"How did you do?" He says, as if he knows that he has already assigned you the task of retrieving Majora's Mask.

Analysis Report!
After much time thinking about it, I've come to the realization that Link is not the only one who has the ability to control time.  The mask salesman is also capable of doing so.  And there are quite a few things pointing to this fact:

1.  As I stated earlier, there really is no transition between the world ending, and then appearing in front of the mask salesman.  It happens so fluently that it gives the impression that after Link died, this is where he wound up again.  I'm certain this is exactly what Nintendo had planned.


2.  "How did you do?" Is the first thing that he says to you.  He talks as if he knew he gave you the task to retrieve the mask.  However, this would only be possible if he could control the flow of time.  If he could not, then he would just now be assigning Link the task for the first time.


3.  He can always be found inside the clock tower, and this is the only area in the entire game of Majora's Mask where time does not flow.  In fact, the clock doesn't even appear at the bottom of the screen as it always does.  This shows that he is not only able to move time forward and backward, but he is also able to stop time altogether.


He goes on to talk about how it is okay that you didn't retrieve the mask, and that you still have 72 hours to do so.  This proves that someone who wasn't Link brought him back to the dawn of the first day.


One thing that I feel like I could fit into this report, but have decided against it (I will write a separate article pertaining to it), is the fact that every time Link uses the song of time, an entire civilization get destroyed.  Not to mention that every time he uses the song of time, his previous achievements have been undone completely.  This is a topic that I cannot stop thinking about, and one that I think would be very interesting to touch upon in the future.  Expect an article talking about this in full detail shortly.

For those of you who have read all of this, I commend you.  This is a project that has been week in the making, and I hope that I've really gotten down to the bone of Clock Town and what it holds, as well as the psychology of the people, and of the town itself.  I am by no means a professional in this matter, but I did enjoy writing this report.

In the future you can expect a report for each and every person (excluding the shop keepers that I covered in this report) that lives in Clock Town.  Some will be bigger than others I'm sure, but I'm sure they will all hold something interesting.

If it all works out, I also hope to move outside of Clock Town, and into other various parts of the world.  It will be interesting to see just what we can find out there.

Thank's to everyone for reading, hope to see you again in the near future.







35 comments:

  1. I have enjoyed reading this article, and I enjoy playing Majora's Mask, one thing I feel I should point out is that the normal receptionist of the Stock Pot Inn is missing from the Inn during day 2, like you said, however; she can be found at the laundry pool from 1:30 to 3:30, one of many things in this game that is time-sensitive.

    ReplyDelete
  2. A wonderfully in depth article. Simply a pleasure to read!

    ReplyDelete
  3. It was a pleasure to read through your article. Thank you for putting so much time into it.

    ReplyDelete
  4. Dang man! Seriously. Never thought it would be such a scary and sad story about the characters in Clock Town.. One thing I never checked though: the family that left for Romani Ranch, do they ever appear there in the last moments of life?

    ReplyDelete
    Replies
    1. Indeed they do! They stay in the upstairs room in Mama's House in Romani Ranch from 6pm to the end. The requires you to go inside the house prior to 6pm because after that time Cremia will lock the door and you can't go in, but if you manage to get in before then, then you can talk to the sisters and all of Anju's family in the last few hours.

      Assuming you do nothing to help Romani or Anju, it actually ends up being one of the single saddest portions of the game, hands down.

      Delete
  5. You guys need to make more let's Plays! The horse airplane was hilarious in colossus!

    ReplyDelete
    Replies
    1. Haha, we are currently working on that! We have school and work, but we try to get as much playing time in as possible! We are currently trying out something that is bound to be extra hilarious! Expect part three of colossus up tonight! =D

      Delete
  6. Thank you all for reading my article! I've put a lot of work into, so I am happy to see that people are enjoying it!

    Sometime within the next few days I will have up my next article, which begins to focus on the people of Clock Town. I will be focusing on three people every article, and hope to have a new article up every day, so be sure to check back daily if you're interested in more!

    Thanks again for the support guys!

    ReplyDelete
  7. I absolutely loved your article, Majora's Mask is to tell the truth not my favorite Zelda game, because besides a few saving and game progression frustrations (it is really hard to save because of the three days) it is because it derives from a Zelda game, try after reading this to imagine the same link traveling across Hyrule and defeating Ganondorf, and using the master sword with the Ocarina of Time theme, I couldn't either. But Majora's mask is a fantastic game, the most well thought out and written out of any, as the author of this article has proven every single detail is there for a reason. I also have to say after the final hours, after demise and miserable fates, deprivation of life and soul, total darkness. When you reappear on the first day, it is the same, but not at all, no longer do you see the mask of happy (denial happy)times and a cheerful city, you only see an ominous hell, and the darkness you saw over the three days and in the end changed your view of it forever.

    ReplyDelete
  8. Also I forgot to mention that you have amazing writing skills, this seems like a university level research essay. This is probably what will inspire my essays in university, with such detail and critical thinking, how do I join you guys in writing articles? I am a high school student with teen (good at school teen) dependability, maybe I could do some assisting? For example I could help research for your in depth articles. What do you think?

    ReplyDelete
    Replies
    1. Truthfully, we have never thought of adding other writers into our team.

      If you are truly interested in this, then send us an email at TheWhyButton9@gmail.com, and we'll get back to you!

      Delete
  9. It could be that the Mask Salesman can travel through time only within the clock tower. Also if he could travel himself, why not go back to before the mask was stolen and prevent the skull kid from stealing it?

    ReplyDelete
  10. This is exactly why I love this game. I too have thought a lot about this game and its meaning, and some of the things you mentioned I had already noticed myself (many of the ironic parts). However, there were some things I learned from reading this, that I had just never noticed before. Like the argument ending and being able to go in and talk to the guards during the final hours, or the guards trembling on the final day. You have no idea how cool it is to learn these little details, after all this time. And this is coming from someone who spent a lot of time looking at and thinking about the little details!

    This article is very well put together. You have done the game and its many details justice, and that's not something I'd say lightly. You have won my respect, and I look forward to the rest of the articles in this series. :)

    ReplyDelete
  11. Majora's Mask...may be my favorite Zelda game. Not because ofthe gameplay or sidequests, but because of the atmosphere of it. It did perfectly what Twilight Princess couldn't do: create a mood that generated feeling towards the characters and events in the game at almost all times. Nintendo put a demon even more threatening than Ganondorf himself to be destroyed by a boy no older than fifteen. An entire world rested upon the shoulders of a teenager, and that world made you more determined to do so.

    ReplyDelete
  12. I loved it. An amazing article.
    I love this game, but I'd never "gone this far", thinking about the people of Clock Town, like you did (I'm from Brazil, so sorry if I misunderstood some words).

    ReplyDelete
  13. Majora's Mask is my favorite game of all time, although I only played last year. Thank you for the incredible article, guy. I've always wanted to do a full analysis of the game, but I always find myself being too lazy to do it. Once more, thanks for the article, really. I'm looking forward for the next one!
    (PS: Sorry for my bad English. I am Brazilian and I'm still learning to write in that language, though I understand English very well :p)

    ReplyDelete
  14. I had totally forgotten that Link is transported back to the clock tower when the moon crashes down.
    You got me to thinking of a quote by Stephen King; "Hell is repetition". He also let Roland experience this at the end of the Dark Tower, that ends with the first line from the first book. He goes back to where the reader first met him, yet something has changed. He can't remember anything that happened in the books, but he has the Horn of Eld, that he didn't have at the beginning of the first book.

    Whether or not Link has any memories of his experiences we, the players has those memories, and while many things disappear from the inventory as we are dragged back to Day 1, some things are still there.
    Could it be that this game is in the wrong timeline after OoT? What if it should be placed in the Hero defeated timeline and Termina is Link's Hell and Purgatory he has to go through before his soul can move on?

    ReplyDelete
    Replies
    1. Wow, that last part of your comment is really intriguing. I never would have thought about that, but it would be pretty cool!

      Delete
  15. Here's one interesting thing I discovered while playing the game, and it takes place (technically) on Day 2 in the Observatory. At the end of the first night, look at the moon through the telescope. When the night transitions into Day 2, the moon instantly and inexplicably increases in size. I don't know if it's a glitch or what, but it's still intriguing.

    ReplyDelete
  16. I enjoy the article, and the content is all stellar. However, perhaps the flow would be better served by reorganizing it by area, rather than by day. It felt somewhat redundant to go through the laundry-list of important places, then hit day two and have to go down through the list all over again. I'd rather look at each place, and read observations about that place through all three days at once.

    I realize you're also tracking the overall changes over the three days, so perhaps you could have a conclusion that traces the overall pattern.

    ReplyDelete
    Replies
    1. There was much delegation when I started writing this article, and the way you're describing is actually the way I began writing it.

      However, with the changing days I found it got a little more confusing skipping around like that, and I wanted the readers to feel like they were actually walking around town with me while I wrote.

      I do admit that some point are kind of bland though, I was always disappointed when I'd go into a new area and it would not have changed from the previous time, but there's only so much you can do about it.

      Delete
  17. First off. Wade, I would like to thank you for your endeavors in this project. Majora's Mask was THE game that propelled me into the series, and being fully aware of the hidden secrets and meanings in the game, I wish you the best of luck and insight as you complete this undertaking.

    For this part specifically, I found your examination of Clock Town to be most intriguing, particularly when you interpret the incident at the Observatory. You mentioned that the Moon [I don't really identify it as THE moon, rather a similar spacial body conjured by Majora similar to Sephiroth summoning the Meteor in Final Fantasy VII] was shedding Tears because it felt helpless that it couldn't stop the pull towards Termania.
    I find the explanation of Majora's magnetic powers interesting, but it didn't seem to add up. If this space rock was summoned by Marjora with the sole purpose of destroying Termania, why did it appear to fight against it?
    The rational I had developed about this in my childhood playing this game with my older brother seemed to cover this in a less logical more reasonable way. Whenever I zoomed in on Skull Kid during the Observatory incident, I always thought that his teasing wasn't targeting me or Link, no. He was teasing the MOON. Picture this: Majora has the sole wish to destroy everything. He has the power to bring closer astronomical bodies. How? Skull Kids are renowned in the Zelda games to be very mischievous. Therefore, rather than lassoing the moon like George Bailey, Majora is taking a more manipulative approach by teasing the moon. making it angry at him, and thus allowing him to act as a target to paint wherever he wishes.
    That's why Majora went to the top of the Clock Tower. It's a high point in the center of this country, a beacon tower without a light. By TEASING the MOON whilst atop the Tower, Majora is effectively painting the entire country or Termania. This was emphasized in my childhood mind during that particular scene at the last 6 hours, where the Skull Kid releases a very irritating screech that caused the moon to accelerate its reentry speed. So those tears in my mind's eye aren't so much tears of sorrow or defeat, rather they are more likely tears of rage, frustration, and hurt.

    Also, as another note, your character profiles all imply that the destruction caused by Moonfall is contained and limited to the boundaries of Clock Town. This of course is not the case, as Link will meet with a terrible fate no matter where in Termania he goes (once an object of great concern to my childhood self, seeing as you virtually get trapped in this doomed land until you get that blasted mask back). I understand that those implications may be just the result of you trying to get into the minds of the characters "This place is doomed. I've gotta get as far away from here as possible," but your initial stalking conclusions all imply a limitation of destruction to Clock Town and only Clock Town, and I wanted to make sure you were aware of that.

    ReplyDelete
  18. By the way, have you heard about what happens when you shoot Sakon the Theif with arrows while he's making off with the bomb bag? He get's real ticklish when you use your bow, so try that later for a nice surprise.

    ReplyDelete
  19. Awesome article! Keep it up. It is definitely a good read for when I am relaxing.

    ReplyDelete
  20. After reading all this, I really feel I must thank you for having taken so much of your time to do such a deep and well-planned analysis. Hats off to you. I admire you deeply.

    ReplyDelete
  21. This article was truly a fantastic read-!

    And I didn't know Anju's grandmother's diary changed the second day!

    For your last segment, I just wanted to point out:
    Word of God is that the Song of Time only **rewinds** time in Majora's Mask, so no alternate timelines are created upon playing the song.
    This means that, while rewinding time does mean that the progress you've made (eg. temples, side quests) resets itself, it does not mean that there is, let's say a hundred alternate universes where Termina is destroyed.

    So basically, it's a three-day-Groundhog Day for Link, who can't leave Termina until he saves the damned place.

    Also, the name, Termina? Looks quite similar to "terminate."

    So, according to Hyrule Hystoria, this is the Child Timeline, where Link is sent back the seven years in Ocarina of Time, so he will save Termina.
    But if you think about it, doesn't that mean that Termina has been destroyed in the two Adult Timelines?

    The place is doomed without Link, who, as you pointed out at the start with the symbolism with the Majora's Mask balloon, is the only one who can stop the Skull Kid/Majora's Mask.

    Fitting name...

    Also, since you mentioned at the start that you're "playing dumb," I found it odd that you've never once failed to name Majora as the Big Bad.
    Because the characters never blame "Majora."
    At this point, you're meant to assume that the Skull Kid is the one behind all of the suffering in Clock Town (and the rest of Termina.)
    ((Even the Happy Mask Salesman says, "But now that imp has it..."))
    It isn't until later that you realize that the Skull Kid, much like the Moon, is being controlled by the spirit of Majora's Mask.

    Other than those two things... And that there are some small things missing, like Anju in the Laundry Pool on the Second Day, or the Post Man, and then the Goron entering the Stock Pot Inn on the First Day. Also Kafei is seen coming out of the Laundry Pool during the first moments of the First Day to put something in the Post Box.

    This was a very thorough examination of Clock Town and I really look forward to reading Part 2 and Part 3!!! I realize that this review in no way appropriately displays my appreciation over you article; in fact it seems rather like I'm nit-picking... Which is unfortunate, because you deserve proper praise for the excellent job you've done here...
    Perhaps I'll manage better reviewing your next article?
    ~AnimaRune

    ReplyDelete
    Replies
    1. Admittedly, as I tried my best to be "playing dumb" there were some things that I guess I just couldn't help but put down, but you are correct that I should have just assumed skull kid was the main enemy. Whoops! lol

      I thought of doing a timeline throughout each day in every are, where I just sat in one place and waited to see if anyone would come or go, in which case I wouldn't have missed those tiny details such as Anju and Kafei, the Postman, etc. But at the same time I felt that (for the most part), they didn't really "add" anything to the picture, and since I always planned on doing Character Profiles, I would inevitably cover the finer details in the future.

      It is tough trying to think of a good a format that is easy to read and for the player to understand as you go through, so I eventually just settled on walking around the town, and trying my best to make you guys, the readers, feel like you were walking around with me, but at the cost of some smaller details.

      At any rate, I am glad that you enjoyed reading my article(s), and I hope you continue to contribute to them like you did with this one! The relationship between Termina and Terminate is one that I never even noticed, and something that is quite interesting! (There is a chance that I will do a segment in the future which will contribute all the other theories and details that others have commented with, so if you ever have something to say, or have a different theory about a certain situation, then by all means contribute by leaving a comment or emailing us!

      I am but one man after all, and I am far from perfect. Not to mention that my train of thought may be completely different than that of another persons, and that's what truly makes these articles so great; just because I wrote them doesn't mean that my meanings or theories are fact, they are simply what I have concluded with.

      Thank you for taking such an interest in these articles, and I hope you continue to read them as I write them! It is people like you that make me realize that these article are not for nothing, and help me continue writing! They're certainly time consuming, but they're worth every minute as long as I reach a single person.

      Thank again, hope to see you on here again in the future!

      Delete
  22. Love the articles, looking forward to the rest. Majoras Mask is one of my all time faves and I replay it every now and then to see what I might have missed.

    Don't know what your theory on the Happy Mask Salesman is, but I believe he is a time traveling/dimension crossing/soul collector. That's how he "collects" his masks. Every mask that he owns was an actual person or or entity at one time. I believe that's also why in the manga the fierce deity attacked the salesman, because he stole his soul. It's also why the salesman would know a song that traps souls in masks in the first place.
    Just my 2 cents worth of rambling, spend it how you like.

    ReplyDelete
    Replies
    1. This is an awesome concept, and one that I'll definitely keep in mind! It's really odd and feels very sci-fi, but it makes a lot of sense to me, especially after I came to the conclusion that he controls time.

      That does leave one thing left un-explained (and something a commenter pointed out to me earlier). If he is a time-traveler, then couldn't he just go back to before Majora's Mask was stolen from him and take it back?

      Delete
  23. "That does leave one thing left un-explained (and something a commenter pointed out to me earlier). If he is a time-traveler, then couldn't he just go back to before Majora's Mask was stolen from him and take it back?"

    Could be any number of theories. I would like to posit that he is a unique, singular, entity, and when he travels from any time or dimension to another he ceases to exist in the previous time or dimension. Therefore it would be impossible to travel back and retrieve the mask from himself, because he can only exist in one place at any given time.
    Almost everyone in Termina is a counterpart to their Hyrulean other, which suggests that there are possibly an infinite number of realities and versions of normal people. EXCEPT certain individuals such as the Mask salesman and the skull kid. They are the same person whenever they are shown.

    The possibilities are endless, and the salesman is an intriguing enough character that he could EASILY carry an explanatory offshoot game all by himself.

    ReplyDelete
  24. Bro, I need the third part, please :(

    ReplyDelete
  25. Just a heads-up - it actually does rain outside of clock town on the second day. For some reason, some areas are excluded (Termina field for example, where you might have gotten the idea from), but in others it also rains.

    ReplyDelete
  26. Please... patiently awaiting part 4... it's so hard.

    ReplyDelete
  27. I want more of this so badly..
    I will give you virtual cookies in return!
    Here!
    *Cookies*

    ReplyDelete
  28. Did you try talking to the curiosity shop as a Zora/Goron? One comment: RACIST. He pretty much tells you to eff off :p

    ReplyDelete