Friday, February 22, 2013

The Psychology of Majora's Mask 3: Character Profiles - The Gorman Troup


Hello everyone and welcome back to The Psychology of Majora's Mask.  This is the third segment of these articles and you can find the other parts below:

Part One: The Psychology of Clock Town

Part Two: Character Profiles - The Postman, The Swordsman, and The Bombers

Part Four: Character Profiles - Guards, Carpenters, and The Mayor

In these articles I perform an analysis on all things Majora's Mask, getting down to the very bone of everything and everyone, and using a whole lot of critical thinking in the process.  But before we get started let me say a few things:

These articles are purely opinionated.  While I do come to my own educated conclusions about certain things, they are by no means fact, and I would love to hear any other conclusions that you guys may have come up with!  There is  possible segment that I will write later which involves all the things that you guys, the readers, have pointed out to me!  I am only one man, and my train of thought may be entirely different than yours, so I love seeing it from different perspectives.

In these articles I will be following around the said character for the entire three days of Majora's Mask, I will be talking to them at every given chance, but no one else during this process.  That being said, I am aware of some alternative endings to certain characters, but if they are activated by talking to another person, or by talking to people in a specific order, then I will not be covering them in the "character profiles" segments.  However, I am planning on doing a later segment on all alternative endings of characters, so do not fret, they will get covered eventually!

With that being said, lets get started shall we?

Today I will actually be focusing on the characters of the Gorman Troupe.  This Troupe consists of six characters altogether: Gorman, Guru-Guru, The Juggling Twins, and the Rosa Sisters.  Since The Jugglers and Rosa Sisters are almost always together, we will consider them single characters.

Keep in mind that I am simply following the characters around, and talking to them as I go.  If their are any outside-events that happen by talking to a character other than the one I am studying, then I will not cover it, as it will be covered in a later segment.  

This means that we will be covering four character in total today:

Guru-Guru

The Rosa Sisters

The Juggling Twins

Troupe Leader Gorman

Before I begin this article I would like to address something to you, the readers.  There is a reason why I try and cover every nook and cranny of these characters, and there is a reason why I cover some things that may seem unnecessary.   I come up with my own conclusions to what these characters are thinking, or what their personality is like, and if you ever disagree, or come up with any of your own conclusions that differ from my own, then do not hesitate to post a comment about it!  I love it when someone points out their point of view about these things, and sometimes I get comments that shine light on things that I never would have even thought about.  There is even a chance that I will do a later article about the conclusions that you guys have come up with!  So go ahead, comment away!


Gorman

Gorman is the leader of the "Gorman Troupe", which is a traveling entertainment show that roams the world.  They are currently housed in Clock Town for the annual Carnival of Time Festival, where they are scheduled to entertain the town.  Ironically, Gorman was originally from Clock Town, as he is one of three brothers that own the Gorman Track (a track for horse racing) just outside of the town.

Day 1 (72 Hours Remain):

8amGorman can be found standing in the waiting room of the Stock Pot Inn right upon opening.  He is in the same exact stance as the picture of him above.  If we talk to him with any mask you get the response:

"Bah! Bother!  Bother!  I'm Busy!"

First Impressions!
There's really not much to say about my first impression of Gorman.  He (obviously) seems to be busy, and doesn't have time to talk to anyone at all.  His face makes him look like a very odd specimen, and from this first response I feel like he might be a very impatient person.

9:00 amGorman begins heading towards the door of The Stockpot Inn.  If we talk to him we get the same response as we did earlier.

10:00 amAfter a very slow stroll across East Clock Town, Gorman enters the mayors office.

10:15 amGorman is found talking to the receptionist of the Mayors office.  Upon talking to either of them we get this conversation:

(Gorman) "I am of the Gorman Troupe.  I have an appointment to meet with Madame today."

(Receptionist) "Oh, really?  Then that should be fine if you just go in."

(Gorman) "...So I may enter, miss?"

(Receptionist) "Ahh...I think so."

(Gorman) "...."

Analysis Report!
There is a few things to take note in this small conversation.  First of all, the first line of the conversation:

"I have an appointment to meet with Madame today."

Gorman calls her "Madame", when her actual name is Madame Aroma.  While simply saying "Madame" does get the point across, it shows us one of two things:

1.  Gorman knows her well enough to where he does not feel the need to call her by her full name.

2. Gorman forgot her name and feels it is not worth finding out.

If it is the first option, then it doesn't tell us much other than that Gorman has some friends in fairly high place.  If it is the second, then there is a fairly large chance that Gorman is a somewhat rude person.

10:30Gorman begins heading for Madame Aroma's room.  If you talk to him, we get the same response as we did at the inn.

11:00Gorman enters the room, which holds Madame Aroma and a fat Zora sitting on the couch nearby.  Gorman begins talking to Madame Aroma, and the following conversation takes place:

(Gorman) "Madame Aroma, I am Gorman.  It has been some time... Thank you for letting us perform at this year's Carnival of Time."
The first and only time we see Gorman happy


(Madame Aroma) "Oh, dear me... Gorman!  There's a problem!"

(Gorman) "Meaning?"

(Madame Aroma) "The opening performance I've asked you to do..."

(Gorman) "Ah, yes..."

(Madame Aroma) "They've canceled!  Just now!"

(Gorman) "W-Wha-What's this?!?"

(Fat Zora) "Allow me to explain. Oh, excuse me... I am to work at this year's show... Or that was the plan. I am Toto, manager of the Zora band, The Indigo-Go's.  There's been an unusual accident in Great Bay... And due to this unusual accident, Lulu, the diva in The Indigo-Go's has lost her voice. The details are quite long, so I'll spare you.  At any rate... I must cancel our performance at this year's Carnival of Time."

(Gorman) "Then this means... The Gorman Troupe's... jo-job is..."

(Madame Aroma) "It's off..."

(Gorman) "Bu-but that's!"

(Madame Aroma) "That's all, Gorman.  There's always next year.  I'm busy with other matters."

The conversation ends there, but if you talk to Gorman again, you get the following conversation:

(Gorman) "Just what should I, I mean the Gorman Troupe, do?"

(Madame Aroma) "Oh, Gorman, I wish it was only your face that was annoying me right now."

Analysis Report!
Ouch, those are some harsh words from Madame Aroma, however, this conversation shows us a lot.

First and foremost, we see some tension between Gorman and Madame Aroma.  Perhaps there is a third option to Gorman simply calling her "Madame" to the receptionist.  Perhaps her and Gorman never got along.  In fact, it would seem that they have quite the past together.  Gorman starts off the conversation with "It has been some time".  This implies that they are certainly familiar with one another.  Gorman simply calling her "Madame" doesn't show that he is rude to everyone, per-se, he may just be rude to Madame Aroma.  She is certainly rude to him, going as far to say that both his face and his personality is annoying her.

The way they talk to one another almost feels like children on the playgrounds.  Perhaps the two have known each other since they were children?  At any rate, the two definitely have a history with one another, and it appears to be a very sloppy one.

Another point of interest that we can note is the way Gorman reacts to the news of his show no being cancelled.  The way that he talks makes him sound like he is trying not to cry.  I think that this shows just how much Gorman really cares about this show, and just how much he wanted to do it.  I like to believe that this was a dream of his, and now it has been crushed right before his eye's, and he is in somewhat of a daze because of it.

Attention to Detail!
If you watch Gorman as he first walks into the room, his face is red, and he looks very happy, with that japanese "^^" type of eye's going on.  If you simply stand there and watch him, his eye's remain this way, as he looks back and forth from Toto, to Madame Aroma.  However, upon actually interacting with him, and listening the conversation, as soon as Madame Aroma says "There's been a problem" his eyebrows curve down, and his eye's open very wide.  His eye's remain this way until even after he leaves the room, making him look like he is not only angry, but also in shock at the outcome of what just happened.

12:00 pmGorman leaves Madame Aroma's room and heads back for East Clock Town

12:15 pmGorman enters East Clock Town.

12:45 pmGorman is faced with a choice.  He can either head to the right, and go back into his room at the Stock Pot Inn, or take a left and enter The Milk Bar.

1:00 pmGorman enters the Milk Bar.

Analysis Report!
This truly caught me by surprise.  As I watch Gorman leave the mayors office and head back towards the Stock Pot Inn, I truly thought that he was going to head back towards his room, but much to my surprise, he began taking a left, straight towards the Milk Bar.

This very small gesture shows us a lot about Gorman.  When it comes down to it, he would rather drink his sorrows away instead of deal with them.  It is understandable  as I feel like there are many people in the world who are just like him.

1:30 pmGorman sits down in a chair at the bar.  Upon interacting with him, we get the following conversation between him and the bartender.

(Gorman) "What are you staring at?!?"

(Barkeeper) "Sounds like your show has been canceled.  You don't really need to be here anymore."

(Gorman) "I came to drink!  I...I'm a customer!!!"

(Barkeeper) "Well then, customer, the bar opens at 10 o'clock at night.  Please wait 'til then.  And besides that... This bar is for members only.  Those without proof of membership will be refused entry."

(Gorman) "Well, then I don't need milk!  I just want to sit and think for a while... Just give me a place to do that..."

(Barkeeper) "Fine.  Be my... guest."

Analysis Report!
We've only been following Gorman for a few hours, yet he seems like a very unliked person here in Clock Town.  First Madame Aroma was giving him attitude, and now the Barkeeper is.  It is beginning to seem like he has quite the reputation.

As of right now, I think it is safe to say that Gorman generally an unhappy person with a bad attitude about life.  When he gets angry, he takes it out on others, as we see here with the barkeeper.  And when he gets sad, he drinks his sorrows away.  He originally came into the bar for a drink, but when the barkeeper refused him, his reaction was very defensive, but inevitably changed his attitude to being "I just need to a place to think".

The final sentence that the barkeeper says is very interesting as well.  "Be my... guest."  The "..." makes it seem like the barkeeper doesn't even want to call Gorman a guest of his restaurant, almost as if he could barely get the words to fit through his mouth.  I think that this really shows the reputation that Gorman has in this town.

If we talk to Gorman (with any mask) after this conversation with the Barkeeper we get this response from him:

"Ohhh... What am I going to say to the troupe members?"

It would seem he is almost in a state of panic.  Perhaps the troupe was looking forward to this show just as much as Gorman is?

9:00 pmGorman continues to wallow in his sorrows at the bar side, as we are kicked out of the bar until.  We are forced to leave the bar, but Gorman never leaves.

10:00 pmGorman continues to sit on the same bar stool at he has been all day.  His face makes it immediately obvious that he is drunk.  If we talk to him we get this response:

"Hey... You!  Milk... It's miiiiilk... Can you get tipsy from something like milk?!? Hic!"

Upon talking to him a second time we get this response:

"What?!  Don't look at me!  Anyway, I'm just the despised second son!  I can't handle horses like my older brother!  I can't take care of horses like my younger brother!  I left the ranch, came to know the world of show business... Traveled around... But for what? (Loud scream as he pounds his fist on the table) ...For nothing!!!"  Oh, I just had to enter the world of entertainment, didn't I?  It's cold... Sooooo cold..."


Analysis Report!
Wow!  There is a lot to cover here.  It would appear that the bartender found it in his heart to give Gorman something to drink, and drink he did.  When we first to him, we simply see him being giggly.  He is happy to be drunk, and finally get away from the real world.  However, upon talking to him a second time, we get a much different response.

Gorman actually begins to open up, and as he does, we get some insight on his past, and why he might just be such an angry person all the time.  So here is my interpretation of what Gorman's past was like:

Gorman grew up on the ranch with his two brothers.  His older brother was a natural at handling horses, as was his younger brother, but Gorman himself never quite fit up to the standards that he was suppose to.  His entire life he was never as good as his two brothers, and he always had to deal with that, never truly making his parents or his brothers proud.

Upon growing up, Gorman decided the only way to live up to the glory that was his brothers, he had to become a famous celebrity.  He traveled the world, gather a troupe of performers, and hoped to make it big.  Finally the day arrived when Gorman would get to impress the people of Clock Town, and, in the same token, get the recognition that he finally deserved, and would be able to live up to his family name.  

But now, today, he finds out that this is no longer the case.  That no one in this town respects him, and now, no one ever will.  The moon is falling, the world is going to end, and he is not going to get the chance to show everyone what he has done.  He will die a loser, just as he always has been, and there is nothing that he can about it.

This little insight gives the earlier conversation with Madame Aroma so much more meaning.  It is safe to say that they have known each other for quite some time, and that Madame Aroma surely knows Gorman's brothers.  Gorman sounded like he was going to cry, and I think it is impressive that he didn't.  This is his entire life, right here.  This is what he had always planned.  This was his escape from his former life.  This was everything to Gorman.  And just like that, it was taken away from him.

Gorman sits there for the rest of the night, hitting the table with him fist every few seconds, in a drunken rage.

Day 2 (48 Hours Remain):

8:00 amGorman can be found in his room on the top floor of the Stock Pot Inn, sleeping away his drunken stupor.  Upon talking to him we get this response:

"Umm, Anj... We'll be leaving right away... Mumble, mumble..."

Surely "Anj" is referring to Anju, the owner of the Stock Pot Inn, and it would seem that Gorman is planning on leaving shortly.

Note of Interest!
The rest of the Gorman Troupe still remains, still preparing their routines for the festival.  This shows us that Gorman has not yet told the troupe that they are not performing, and has, instead, chose to avoid the subject for as long as possible.

6:00 pmGorman sleeps all day long, never stirring from his bed until now, in which he can be found in the first room of the Stock Pot Inn, just as he was when we first met him.  When talked to, we get the same response we got on day 1:

"Bah!  Bother!  Bother!  I'm busy!"

9:00 pmGorman leaves the Stock Pot Inn, and heads straight into The Milk Bar.

10:15 pmGorman sits in down in the same chair that he did the previous night.  Upon walking to him we get the same response as we did the previous night, of which he yells about his past.

And with that, Gorman's story ends.  The following day both him and his troupe are no where to be found, surely they've headed off to the next town so they can perform.  Or perhaps they were too afraid of the moon to stay another day?  Who can really say.

Gorman's life was built around this business, he was finally going to get to impress his brothers, to earn some respect for himself, and in a single instant, that was shot down.  This was more than just his job, this was his life, and with or without the moon falling, it would seem that Gorman's life ended on this day.

So what did we learn about Gorman over these past days?

- That he appears to not be very liked by the people of Clock Town.

- That he is not as naturally talented as his two brothers when it comes to horses.

- That he would rather wallow in his sorrows, drinking the pain away, rather than face the truth.

- He appears to be a fairly short-tempered person.

- His dream was to perform at the Carnival of Time, in front of all of Clock Town.



Guru-Guru
Guru Guru resides in a bedroom on the top floor of The Stock Pot Inn.  His talent in the Gorman Troupe appears to be the music box that he holds on his back, which he plays nonstop (literally) for the entirety of his time in Clock Town.

Analysis Report!
While the other Gorman Troupe members appear to have some sort of talent, playing a music box is far from a "talent", so this is my take on the situation.  I think that Guru-Guru is somewhat of an engineer, and created this box himself.  Throughout the entirety of Majora's Mask we never once see another device capable of playing music similar to the way that a radio does.  We see plenty of actual instruments throughout the game, but nothing like this.  With a simple twist of the wrist, this music box can play you a song, zero talent required.  I picture the people of this world to be similar to that of people living in the 16th century, as there appears to be no electronic devices in existence yet.  Traveling around with a box that can magically play music will certainly gather some attention from others, and I think that this is why Guru-Guru is apart of the Gorman Troupe.

Day 1 (72 Hours Remain):

Guru-Guru and Marilla Rosa sharing a room
Guru-Guru is found in the last room on the top floor of the Inn.  He is playing his music box while one of the Rosa Sisters paces back and forth throughout the room.  Upon talking to him we get this response:

"Doo-doo-doooo... Don't speak to her right now (referring to the Rosa Sister).  She hasn't finished her new dance for the town's carnival Doo-da-daa Even though the song is finished."

If we talk to him again he says:

"Doot-doo-dooo... No time is left.  The dance isn't finished yet.  The song is now done, but the dance is not.  I wish someone would teach them one... A fancy step for these girls... Do-dee-do..."

First Impressions!
From the above responses, we can see that Guru-Guru is quite an interesting fellow.  While he talks to us, he also hums along to the Song of Storms, which is what his music box is constantly playing.  While it's kind of odd that he hums along with the song at all times, I think it shows his love for music.  Perhaps he originally built this music box because he never wanted to have a second away from music, something very similar to those who always have headphones in, listening to their iPods.

Another thing we can see is that Guru-Guru seems to be a pretty nice guy.  The entire time, he appears to be looking out for the Rosa Sister in the room.  He tells you not to bother her because she is thinking, and that he wishes that someone would help her.  I feel like this isn't something we see very often in Clock Town.  Everyone appears to be enthralled in their own problems, and never have time to think about others.  But here we see Guru-Guru genuinely wishing someone would help these sisters.  Seeing this type of behavior in Clock Town is like music to my ears.  Perhaps that's exactly why Guru-Guru is such a thoughtful guy, because the music makes him this way.

Guru-Guru sits in that room and plays his music box until nightfall.  If you talk to him with any of the masks, you get the same responses.

Night 1 (60 Hours Remain):

Guru-Guru leaves his room, and can now be found at the Laundry Pool.  When we talk to him he says:


Guru-Guru singing to Song of Storms
"La-la-la... They said I was much too loud when I practiced in my room.  They got mad.  Sigh... Now I'm sad.  I'll just think about the past to keep my mind off the bad.  Ah, yes, I'll do that..."
(Music box stops) "Dear guest... Long ago, I was in an animal troupe, with dogs and donkeys and such. "
(Music starts) "Why could a...?  Why could a...? Why could a man join?!?  That's 'cause a man is an animal too, my boy!"
(Music stops)  "They were all great.  But there was one thing I didn't like about it..."
(Music starts, playing at double the speed at usual) "Why was the...?  Why was the...?  Why was the dog the leader?!?  Was it 'cause something was wrong with me, sir???" 
(Music stops) "Oh, that dog was an amazing leader!  He always had a stellar troupe no matter what animals he had to work with... "
(Music starts, double time) "That's why I... That's why I... That's why I stole it... The dogs mask.  I stole it."
(Music stops) "I wanted it because it was the leader's mask... The leader was a good instructor.  His members matured quickly and they became adults in an instant."

Analysis Report!
This entry has completely changed my perspective on just who Guru-Guru is.  This story he told, it's an odd one, but reality is that this is not only a story, it is also a song.  This entire time, I assumed Guru-Guru has this music box because he enjoyed listening to the music, when the truth is that he enjoys singing to the music; Guru-Guru is a singer in the Gorman Troupe!

There are more than just a few things that have led me to this conclusion.  First off, we see him always "la-la-la-ing" along with the Song of Storm's that is constantly playing.  However, we now see Guru-Guru rhyming his words.  "They got mad.  Now I'm sad... Keep my mind off the bad."  Guru-Guru isn't just saying these words, he is singing them, and to the sound of the Song of Storms, no less!  Below is a link to my soundcloud profile, in which I show you exactly what I am talking about. 

I thought long and hard about actually singing the lyrics over the song, but decided against it, as my voice sounds like glass being stabbed into your ear-hole.  Instead, I simply put "comments" where the lyrics to the songs begin:

Guru-Guru sings Song of Storms

The thing that definitely sticks out the most, that really makes it obvious that he is singing to the song of storms is when he repeats certain lines twice.  "Why could a...? Why could a...?"  It fits perfectly along with the song, and it wouldn't make sense for him to talk this way if he wasn't singing along.

However, there is more to this, we also get a glimpse of Guru-Guru's past.  He claims he once belonged to a different troupe, a troupe of animals.  How could he belong to a troupe of animals?  "Because humans are animals too."  This is a very wise thing for Guru-Guru to say.  While on the outside he is always very happy, and has a sort of "goofiness" to him, this saying shows that he is actually a pretty intelligent human being, for this is something that not many of us think of.

Many of us think of humans as some higher power, some greater force that is better than, say, a deer, or a dog.  And while this is true in some aspect, the fact remains that we are all animals in the end, and we each have our basic instincts about us.

Guru-Guru also shows some signs of jealousy.  He stole the leaders mask because he was jealous of how good an instructor the dog was, and that his members "matured quickly".  Perhaps Guru-Guru grew up in this troupe, with this dog?  And perhaps this dog taught Guru-Guru a lot about who he is?  Yet Guru-Guru wanted to be the leader, and jealousy brought him to steal the leaders mask.  Perhaps Guru-Guru thought the mask was the key to being a good leader?  It is hard to say, as any of these, and more, could be possibilities as to why Guru-Guru did what he did.  One thing is for sure; he was definitely jealous of that dog.

When talked to a second time, Guru- Guru says:

"They got mad.  Sigh... Now I'm sad.  I'll just stay here all night and away from their pad."

We see him yet again rhyming these words, but instead of "bad" he now rhymes sad with "pad", but the song still fits perfectly along with the Song of Storms.

If you talk to Guru-Guru with any other masks, you get the same response.

And thus we learn all we get to learn about Guru-Guru.  On Day 2, he goes back to the room and says that same thing as he did on Day 1.  Night 2, he is once again found in the laundry pool, spouting the same rhymes that he did the night before.

On day 3, he has left, just as the rest of the Gorman Troupe did.  Onto a new town to perform.

So what did we learn about Guru-Guru in these day's?

- He appears to be a very happy and thoughtful person.

- He is almost always playing his music box.

- There is a possibility that he himself created the music box, the closest form of "technology" that we see throughout Majora's Mask.

- He loves to sing to the Song of Storms; the song his music box plays.

- He, like everyone else, has a past.  And he, just as everyone else, has made a mistake or two in his lifetime.  In this case, he took the dogs mask out of jealousy.


Juggling Twins

The juggling twins are both very witty jugglers who... juggle.  They travel the world with the Gorman Troupe, telling jokes and juggling all the while.

Day 1 (72 Hours Remain):

These two jugglers can be found bright and early at 6:00 am in East Clock Town, juggling away.  If you talk to the brother wearing the red shirt you get this conversation:

(Red juggler) "My, my!  Funny things are happening in town, aren't they?  Funny.  Funny."

(Blue juggler) "You're telling me!  Like the rumors about the swamp to the south?  Did you hear about the kidnapping?"

(Red) "Oh, my!  The kidnapping?"

(Blue) "Yep!  But then the kid woke up.  Get it?  Kid napping?  Hooo... I got a million of 'em!"

(Red) "Hoo, hoo, hoo, hoo, hoo!"

First Impressions!
These jugglers are comedians, that much is clear.  And it's quite fitting, actually.  They seem as if they don't have a care in the world, making jokes of very serious issues.  In this case, it is about the princess who was actually kidnapped in the Southern Swamp.  They, of course, make a joke out of it, while both of them laugh away.

This is something that we actually see a lot in today's society, especially with the internet.  Comedians get up on stage, and they often make jokes of serious subjects.  Most of the time they get away with it, and it is only on occasion that others may call them out on their actions.  Usually when they are called out, they make a joke out of that as well.  It is something that happens fairly often, but truthfully, the controversy usually only ends up making them more popular.  I can only assume that this is exactly what the Juggling Twins are going for.  They want the towns that they visit to remember who they are.  Not only because of their juggling talents, but also because of the very crude jokes that they make, that will stick with people for a very long time.

If you talk to the blue shirted brother, you get this response:

(Blue) "We're the twin jugglers from the Gorman Troupe!  We're practicing for the big carnival!  It happens once in a blue moon!"

(Red) "Or in this years case, once in a really, really scary, red-eyed moon!"

(Blue) "Ho!  Ho!  I hear it's gonna fall harder than the way my clumsy brother is always dropping our juggling balls!"

(Red) "You see, we're entertainers.  We must keep people smiling.  No matter how grim things get, we must always be optimistic!"

(Blue) "Hoo, hoo, hoo, hoo, hoo!"

Analysis Report!
I'll admit it.  I laughed.  Even in the face of death, these brothers make witty jokes about everything, and with that last sentence that the red shirted brother said, we can see what their true intentions are; to make people smile, no matter what.  This gave me a new respect for these brothers.  Sure, they may make very crude and unusual jokes, but in the end, they just want people to be happy.  They, like Guru-Guru, are not thinking of themselves, but of others.  They are entertainers, and their life is to entertain others, no matter what.  And so they do.

The jugglers continue to juggler for the rest of the day, spouting the same joke every time you talk to them, no matter what the mask.

Night 1 (60 Hours Remain):

The jugglers have retired for the night, and they can now be found in their room on the top floor of the Stock Pot Inn.  They are both sitting around a table, playing cards.  If you talk to the brother with the red shirt, you get this conversation:

(Red) "Did you meet the Rosa sisters, our fellow performers from the troupe?  They're twins, too!"

(Blue) "They're twins just like us!  Can you believe it?  I think they're practicing somewhere in West Clock Town right now."

(Red) "There are two sets of twins traveling in Gorman's troupe of entertainers!  I mean, what are the chances?"

(Blue) "I'd say the chances are about one in a million!  No, wait... Make that four in a million!"

(Red) "Hoo, hoo, hoo, hoo, hoo!"

Analysis Report!
Aside from Blue's math being incredibly inaccurate (certainly all a part of the joke), the fact still remains, literally everything is a joke to these guys.  No matter what they are doing, they are always telling a joke of some kind, no matter how controversial, or how lame the joke may be, they're always telling it.

I have to give them credit though, even in time's like these.  When everyone in Clock Town appears to be in disarray, and the moon is slowly edging closer and closer to the ground, somehow, some way, these two twins find a way to laugh about it.  The saying "laughter is the very best medicine" is used to the utmost degree in this scenario.  Everyone has their own way of dealing with things, and for these twins, that just so happens to be laughter.

Of you talk to the blue shirted brother, you get this conversation:

(Blue) "Would you like to join our little card game?"

(Red) "You're joking, aren't you, brother?  He'll make our game too complex!"

(Blue) "What ever do you mean?"

(Red) "It's easy playing against you!  You look just like me, so I already know what you look like when you're bluffing!"

(Blue) "Hoo, hoo, hoo, hoo, hoo!"
The twins play cards.  We can see here that
both sides show shapes.

Attention to Detail!
At first glance, this joke isn't very funny.  But if we look a little closer, we can see that the cards the brothers are playing with have the shapes printed on both sides.  This actually adds quite a bit to the joke, and makes it pretty humorous!  The reason why the brother knows whether or not his brother is lying is not because they are identical twins, but simply because he can already see what is imprinted on his brothers.  This truly puts the icing on the cake and shows that nothing these jugglers do is taken seriously, not even a game of cards.


Sadly, there's not much more to the jugglers.  The following days they say the same things, before Gorman tells them that they are no longer performing, and they go on their merry way.

So what did we learn about them?

- That literally nothing they do or say is serious.

- That they are very happy characters overall.

- That they are entertainers, and that, no matter what, they entertain.

- Their intentions are good.  They entertain to make others happy.


Rosa Sisters

The Rosa Sisters are twin dancers, and the final members of the Gorman Troupe.  They spend their days attempting to create odd dances that will intrigue their viewers.

Day 1 (72 Hours Remain):

During the day, the Rosa Sisters can be found at the Stock Pot Inn.  One can be found pacing up and down the stairs, while the other is in the usual Gorman Troupe room located at the end of the hall on the top floor.

If we confront Judo, the sister on the stairs, we get this response:

"Hmmm... Ah, well, that won't work... No... That's too basic..."

If we continue to talk to her, we get these responses:

"We have to be ready without any rehearsal this time... Every time..."

"We need a new step... Maybe with more jumping..."

"Marilla likes this choreography, but she doesn't get into it at all..."

If we then talk to Marilla, the other twin who resides in the bedroom, we get these responses:

"Judo's very good at it... Maybe we should add some spins..."

"If we do a poor job of extending it, the audience will get bored..."

"Maybe I'll blame it on the troupe leader and go back to the village... But Judo wouldn't like it."

"We shouldn't change the song now... Guru-Guru is scary when he gets mad..."

First Impressions!
The two twins are thinkers, and unlike the juggling twins, they take every very seriously.  I feel like this is a part of the point.  Even though there are two sets of twins in this troupe, they are as different as black and white.

Judo:
I feel like Judo is more enthralled with the performance itself.  She is talking of things that are "too basic", how there will be no rehearsal time for the performance, that adding some jumping maneuvers would be good, and that Marilla doesn't get into the performance enough.  She is much more worried about how the performance will look.  She want's to add jumping, doesn't want it to look too basic, doesn't feel there's enough rehearsal time, and that Marissa won't do her part well enough.

While the twins have very similar personalities, there are certainly some differences.

Marilla:
Much unlike Judo, Marilla seems to focus more on the people around her.  She talks about how good Judo is at doing the performance, whereas Judo insulted her sisters talents.  She talks of worry about the audience getting bored.  She thinks of blaming her failures on Gorman himself, and leaving it altogether, but her sister wouldn't approve.  And she talks of not wanting to make Guru-Guru angry.  Very different from Judo's train of thought.  Marilla seems much more worried about disappoint others, rather than the performance.  Disappointing her sister, disappointing the audience, disappointing Guru-Guru.

The difference is simply their outlook on the situations.  Judo worries of the performance itself, whereas Marilla worries of what she herself will look like.  She would rather leave town and the troupe, then face an embarrassing performance that affects her image.

Another point of interest is that Marilla doesn't want Guru-Guru to get mad.  I can only assume this means that the Rosa Twins are suppose to dance to the Song of Storms, but they just can't figure out how to do so properly.  This is actually a very interesting point that was not covered in Guru-Guru's section of this article.  While I thought that Guru-Guru was a very thoughtful person, as he appeared to be more worried about the girls' dance routine, rather than his own problems, it now may seem that this is not the case.

There is now the chance that Guru-Guru actually only wants the dance to be completed to make his song look that much better.  While Guru-Guru still doesn't seem like a selfish type of person, it may appear that he is one more so than originally anticipated.

The twins continue to pace back and forth all day, thinking of how they can better the performance, or not make a fool of themselves.

If you talk to them with any masks, you get the same responses as always.

Night 1 (60 Hours Remain):

Upon night falling, we can find the Rosa Sisters in West Clock Town, practicing a dance of some sort, but they are not dancing to Guru-Guru's Song of Storms.

If we talk to either of them while they are dancing we get the response:

"Don't bother us!!!"

If we talk to them with any masks, we get the same response.

However, if we use Kamaro's Mask (a mask that allows you to dance in a certain way), we do get quite a different response from them.

As we dance in front of them, they stare in amusement.  After a few second, the twins join in on your dance, quickly understanding how to do it.  The camera pans over to a soldier watching the dance happen.  While there is no expression to be seen because his face is covered, we can assume that he is impressed at the way they are dancing.  Upon the cutscene ending, we see the girls on their hands and knee's before Link, smiling. They say:

Link teaching the Rosa Sisters how to dance
"Thank you for teaching us those steps.  You are our master!"

They then stand, clapping at our performance, and even giving off a happy, high pitched squeal.

"Master!  You're so cool!" They say.

For the first time, we can see Link giving emotion.  His head is facing the ground, his hand rubbing his neck, as if he is flattered by the girls gesture.

The girls now dance in West Clock Town, dancing to the song that we just taught them.  If we talk to either of them while wearing Kamaro's Mask they say:

"Master!  Please come to our performance!"

However, if we talk to them with any other mask, we get the same response as we did earlier:

"Don't bother us!"

Symbolism!
This event is quite a significant one, and it symbolizes hope, plain and simple.  Theses girls were completely caught up in their own issues, not knowing how the performance would go, not having a dance routine, and not having the guts to tell Guru-Guru that his song isn't going to work.  Yet in one foul swoop, we changed all that.  A new dance was taught to them, their hope was restored, and their worry, vanished.  We can only assume that they will be forced to tell Guru-Guru of their new song and dance.  For these first time we see the girls smile and giggle, as if dancing is no longer a chore, but is once again fun, just as it used to be.  This event symbolized the hope that could be found in the girls, all that they needed was a little push.

Yet even with all this renewed hope and spirit, the troupe is forced to leave the town by the beginning of Day 3, meaning that even after all this work, the girls won't get the chance to perform the dance that their "master" taught them.

So what did we learn about these girls over the past few days?

- Judo takes the performance very seriously, while Marilla take's their image very seriously.

- The girls are worriers, and seem to over think things to the point where it is not good for you.

- There is a hope left in the girls, they just needed a little push to help them remember.


What do the members of the Gorman Troupe have in common?

Truthfully, the only thing that the member of the troupe have in common is the fact they are members of the troupe.  Every single personality of the members is entirely different than the next:

Gorman - A man who grew up in Clock Town, and has a fairly bad reputation in this area.  He seems rather bitter, and would much rather drink away his problems than confront them.

Guru-Guru - A very chipper person who loves to sing and play the Song of Storms on his music box.  At first it appeared he was a very thoughtful person, worried about the Rosa Sister's dance routine, and wishing them luck in finding one.  But upon finding out that he is the creator of the song they are going to dance to, it would appear that he may only want them to complete their dance for his own benefit.  Nonetheless, Guru-Guru does appear to have some wise things to say, and he appears to be a very optimistic person.

The Juggling Twins - They are a comedic act, and one that takes nothing seriously at all.  While their jokes may be harsh and feel unnecessary, they do, do their comedy for the right reasons; to keep the people around them happy.

The Rosa Sisters - Also twins like the juggling brothers, but they are on a completely different spectrum, taking everything seriously.  They worry about their dance routine, and about their reputation as dancers, and both tend to over think things to a great extreme.

28 comments:

  1. Will you revisit the characters like you did with Marilla's comment on Guru-Guru? I don't think Gorman grew up in Clock Town and there's much more info that can be gleaned from his family at Milk Road.. I love this these articles by the way :D
    I think Gormans expression at the start of his meeting with the Madame and the "Fishman" is that of one trying to please, he's wringing his hand nervously, and has an overtly happy expression like he's trying to reassure himself and them at the same time, that the performance will go ahead, and that he's a perfectly good candidate. Also, there is more advanced technology in the game like the music box. Pamela's house, Great Bay Temple, Pictoboxes...

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    1. There is definitely sign's of technological advancement, but even the technology that does exist is still very basic, and harder to find. Aside from the pictoboxes, I feel like not many people will have visited the Great Bay Temple or Pamela's House.

      As far as Gormans family goes, I will have a later installment that includes those who reside at Romani Ranch and the Gorman Track. Keep checking back!

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  2. This is just epic. Words cannot describe how much I appreciate this amazing read.

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    1. Thank you! I do put a lot of work into these, so it makes me happy to see that people are actually enjoying them! It is people like you that keep me writing!

      I try and have new installment out weekly, so keep checking back, there will be plenty more where these came from!

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  3. This is a great essay/study/whatever it is, but I'm sort of disappointed that apart from the Sisters and the dancing mask, you haven't talked about the changes that occur when you complete certain sidequests involving the characters, like getting the Postman's Mask so that the Postman an finally flee(unless I'm totally wrong and he doesn't flee, even after giving you the mask... I've never beat the game yet myself >_>)

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    1. Yes, I should honestly put a note in the articles themselves, because I receive this complaint a lot. I am aware of these quests, but it's hard to find places to fit them in simply because they are activated by talking to other people.

      I follow around these specific characters and talk to them. Some quests, such as the Postman leaving, are activated by talking to characters other than the Postman, which kind of throws the whole thing out of sync, as I don't know when to draw the line.

      Do not fret though, for I plan on writing a segment later that does involve all these various endings for these characters! =)

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    2. Ah, okay! That's good then ^_^

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  4. I think you may be confused with the "Madame" part of "Madame Aroma" 's name. Madame is a polite form of address for women... or a courtesy title for a woman of "higher class" or what-have you. It's similar calling a young girl "miss"...

    point being, I think your first analysis of Gorman may have an opposite result when viewed from this new point of view. If Gorman were to say, "may I speak to madame" he would be... well-mannered. At least his address to Aroma would be well-mannered.

    I personally viewed this interaction like -- Gorman felt burdened and nervous because he was talking to some person who could make or break his employment, so he was forced to use extreme courtesy to ensure a most beneficial outcome.

    Anyway, this is a really fun article to read :)

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    1. This is a good point. While I don't necessarily think that Gorman was being insulting by just calling her madame, it just made mt wonder if he was kind of afraid to say it.

      I agree with your statement as well though, it is more than possible that Gorman was extremely nervous at meeting with her. Perhaps Gorman even knew that something was wrong before even talking to her, which would only make him more nervous.

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  5. I recently did a playthrough of Majora's Mask after reading the first two parts of this article. As new parts come out I will have to replay, and examine these events myself and further the experience of this article. A very interesting point to be made is that Guru-Guru is playing the song of Storms written by Sharp (who is out in Ikana Graveyard with his grave being protected by Stalchildren). There is a possibility that the troupe went to Ikana and Guru Guru heard this song through the ground and discovered how to play it himself.
    By the way, this is an incredible examination at the minds of each individual character without disrupting the natural flow of time in Termina

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    1. Oh man, this never even occurred to me! This is a great thought, and I'm going to have to look further into this subject and see if there's any more hints leading towards this!

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  6. Really good article, as always. I always thought Gorman grew up on the outskirts of Clocktown... And when you refer to the music box, maybe say that so far it is the most advanced piece of technology? Because there is Great Bay, Music house, etc. (You already know). I feel bad for complaining because I am just thankful that you are even spending time with this article! Thank you ^.^
    Also, I would like to add that, so far (to me), most of the adults in the game act either irresponsible, immature, or childish. Gorman can't man-up to his problems, Guru-guru stole out of jealousy, the Rosa sisters don't know how to talk to people (Like telling Guru-Guru his song won't work or insulting other peoples talent), and the Juggling Twins are never serious and make jokes about everything. Similar to the last Article, the children are more mature than the adults in some ways and the adults are like children in other ways.

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  7. I need another part now!!!
    Great Job man, you just increased my love for the game, Keep Going!

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  8. I personally think that Guru-Guru is bipolar.

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  9. These articles are well thought out. Not only did you point out things that I did not catch the first time, such as the cards intentionally being two-sided, but you also showed some levels of deep symbolism in the characters of Clock Town that had not thought about. This deepens my understanding and appreciation of this game, and is a testament to Majora's Mask as a work of art. I look forward to reading your future articles.

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  10. Any idea when your next report on this will be published, Wade?

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    1. Lately I have been swamped with work and school, so my apologies on taking so long. However, I am on spring break this week, and am hoping to have it out before Thursday (I have already started writing it)!

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    2. Ha, isn't that the story of my life! You're doing a great job, Wade, keep it up.

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    3. Wade... Y U no release next part? (D:)

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  11. Just dropping a comment to let you know I appreciate these again. I've commented before, but I've also undertaken a big project like this before, and every bit of encouragement helped to keep it going, which is definitely what I want to happen! So... be encouraged! Haha, seriously though, great work. I look forward to the next installment.

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  12. Yes, I love these articles! I regularly check here everyday for new articles on the psychology of the these characters. It's really fun and interesting. awesome work Wade!

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  13. Please... New installment...

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  14. its been 3 months....

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  15. Please... withdrawals... starting. Must read... new... MM material.

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  16. The song of storms was composed by the composer brothers in Ikana, Flat teaches the song to you, saying "the thousand years of rain are my tears, the thunder that strikes the earth is my anger." The song blows away curses and is used to cure Sharp and restore the river. So I was wondering does the fact that the song blows away curses and apparently summons Flat's sorrows and anger have anything to do with Guru-guru's character?

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  17. are you ever going to make another part???

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    1. Part 4 was actually released last week:

      http://www.thewhybutton.com/2013/06/the-psychology-of-majoras-part-four.html

      Enjoy! =D

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  18. Matching Guru-Guru's speech with the Song of Storms is one of the greatest things I have read in all your articles. I loved them all, but this small detail caught me.

    I would also like to point out that this detail works extremely well only because the game has no voice at all. Imagine if Guru-Guru had a voice and sang to the song? It wouldn't be as charming as a plain text, a music, and our (in this case yours) brains deciphering it out.

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